Related papers: Self-Supervised Keypoint Discovery in Behavioral V…
Action recognition is an important problem that requires identifying actions in video by learning complex interactions across scene actors and objects. However, modern deep-learning based networks often require significant computation, and…
Understanding the structure of complex activities in untrimmed videos is a challenging task in the area of action recognition. One problem here is that this task usually requires a large amount of hand-annotated minute- or even hour-long…
We propose a novel system for active semi-supervised feature-based action recognition. Given time sequences of features tracked during movements our system clusters the sequences into actions. Our system is based on encoder-decoder…
To make sense of their surroundings, intelligent systems must transform complex sensory inputs to structured codes that are reduced to task-relevant information such as object category. Biological agents achieve this in a largely autonomous…
Identifying underlying governing equations and physical relevant information from high-dimensional observable data has always been a challenge in physical sciences. With the recent advances in sensing technology and available datasets,…
arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits…
This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…
Action recognition in videos has attracted a lot of attention in the past decade. In order to learn robust models, previous methods usually assume videos are trimmed as short sequences and require ground-truth annotations of each video…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Animal behaviour is complex and the amount of data in the form of video, if extracted, is copious. Manual analysis of behaviour is massively limited by two insurmountable obstacles, the complexity of the behavioural patterns and human bias.…
We present a new method for training pedestrian detectors on an unannotated set of images. We produce a mixed reality dataset that is composed of real-world background images and synthetically generated static human-agents. Our approach is…
Understanding freely moving animal behavior is central to neuroscience, where pose estimation and behavioral understanding form the foundation for linking neural activity to natural actions. Yet both tasks still depend heavily on human…
This paper has been withdrawn by the authors due to insufficient or definition error(s) in the ethics approval protocol. Autism spectrum disorders (ASD) impact the cognitive, social, communicative and behavioral abilities of an individual.…
What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation…
Appearance features have been widely used in video anomaly detection even though they contain complex entangled factors. We propose a new method to model the normal patterns of human movements in surveillance video for anomaly detection…
Body-worn video (BWV) cameras are increasingly utilized by police departments to provide a record of police-public interactions. However, large-scale BWV deployment produces terabytes of data per week, necessitating the development of…
Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to replicate some of these abilities with a neural network that…
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…
The goal of this paper is to determine the spatio-temporal location of actions in video. Where training from hard to obtain box annotations is the norm, we propose an intuitive and effective algorithm that localizes actions from their class…
This work proposes a self-supervised learning system for segmenting rigid objects in RGB images. The proposed pipeline is trained on unlabeled RGB-D videos of static objects, which can be captured with a camera carried by a mobile robot. A…