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As the uses of augmented reality (AR) become more complex and widely available, AR applications will increasingly incorporate intelligent features that require developers to understand the user's behavior and surrounding environment (e.g.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Erin McGowan , Ethan Brewer , Claudio Silva

External labeling is frequently used for annotating features in graphical displays and visualizations, such as technical illustrations, anatomical drawings, or maps, with textual information. Such a labeling connects features within an…

Computational Geometry · Computer Science 2019-06-25 Michael A. Bekos , Benjamin Niedermann , Martin Nöllenburg

Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation…

Human-Computer Interaction · Computer Science 2025-10-31 Radha Kumaran , You-Jin Kim , Anne E Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

We present the concept of X-Vision, an enhanced Augmented Reality (AR)-based visualization tool, with the real-time sensing capability in a tagged environment. We envision that this type of a tool will enhance the user-environment…

Human-Computer Interaction · Computer Science 2018-12-07 Yongbin Sun , Sai Nithin R. Kantareddy , Rahul Bhattacharyya , Sanjay E. Sarma

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

The advent of low cost, accessible, and high performance augmented reality (AR) has shed light on a situated form of analytics where in-situ visualizations embedded in the real world can facilitate sensemaking based on the user's physical…

Human-Computer Interaction · Computer Science 2023-10-17 Sungbok Shin , Andrea Batch , Peter W. S. Butcher , Panagiotis D. Ritsos , Niklas Elmqvist

Artificial Intelligence (AI) and indoor sensing increasingly support decision-making in spatial environments. However, traditional visualization methods impose a substantial mental workload when viewers translate this digital information…

Human-Computer Interaction · Computer Science 2026-02-10 Xianhao Carton Liu , Difan Jia , Tongyu Nie , Evan Suma Rosenberg , Victoria Interrante , Chen Zhu-Tian

The use of head-mounted display technologies for virtual reality experiences is inherently single-user-centred, allowing for the visual immersion of its user in the computer-generated environment. This isolates them from their physical…

Human-Computer Interaction · Computer Science 2023-03-15 Nico Reski , Aris Alissandrakis , Andreas Kerren

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…

Human-Computer Interaction · Computer Science 2025-11-24 Radha Kumaran , You-Jin Kim , Emily Machniak , Shane Dirksen , Junhyung Yoon , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

The objective of augmented reality (AR) is to add digital content to natural images and videos to create an interactive experience between the user and the environment. Scene analysis and object recognition play a crucial role in AR, as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Vladislav Li , Barbara Villarini , Jean-Christophe Nebel , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

When an object detector is deployed in a novel setting it often experiences a drop in performance. This paper studies how an embodied agent can automatically fine-tune a pre-existing object detector while exploring and acquiring images in a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Gianluca Scarpellini , Stefano Rosa , Pietro Morerio , Lorenzo Natale , Alessio Del Bue

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as…

Human-Computer Interaction · Computer Science 2020-10-16 Benjamin Newman , Kevin Carlberg , Ruta Desai

In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more…

Human-Computer Interaction · Computer Science 2020-10-20 Patrick Reipschläger , Tamara Flemisch , Raimund Dachselt

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

The image annotation stage is a critical and often the most time-consuming part required for training and evaluating object detection and semantic segmentation models. Deployment of the existing models in novel environments often requires…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Yimeng Li , Navid Rajabi , Sulabh Shrestha , Md Alimoor Reza , Jana Kosecka

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrea M. Park , Tobias Höllerer , Misha Sra

Augmented Reality (AR) provides a safe and low-cost option for hazardous safety training that allows for the visualization of aspects that may be invisible, such as radiation. Effectively visually communicating such threats in the…

Human-Computer Interaction · Computer Science 2024-03-11 Fintan McGee , Roderick McCall , Joan Baixauli

Passive methods for object detection and segmentation treat images of the same scene as individual samples and do not exploit object permanence across multiple views. Generalization to novel or difficult viewpoints thus requires additional…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Zhaoyuan Fang , Ayush Jain , Gabriel Sarch , Adam W. Harley , Katerina Fragkiadaki

Building robust and generic object detection frameworks requires scaling to larger label spaces and bigger training datasets. However, it is prohibitively costly to acquire annotations for thousands of categories at a large scale. We…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Shiyu Zhao , Zhixing Zhang , Samuel Schulter , Long Zhao , Vijay Kumar B. G , Anastasis Stathopoulos , Manmohan Chandraker , Dimitris Metaxas