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Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

Digital video pervades daily life. Mobile video, digital TV, and digital cinema are now ubiquitous, and as such, the field of Digital Video Processing (DVP) has experienced tremendous growth. Digital video systems also permeate scientific…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Todd Goodall , Alan C. Bovik

Learning through experience is time-consuming, inefficient and often bad for your cortisol levels. To address this problem, a number of recently proposed teacher-student methods have demonstrated the benefits of private tuition, in which a…

Machine Learning · Computer Science 2018-04-02 Samuel Albanie , James Thewlis , Joao F. Henriques

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

InkSurvey is free, web-based software designed to facilitate the collection of real-time formative assessment. Using this tool, the instructor can embed formative assessment in the instruction process by posing an open-format question.…

Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop…

Computers and Society · Computer Science 2024-04-17 Jan Vykopal , Pavel Čeleda , Valdemar Švábenský , Martin Hofbauer , Martin Horák

In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining financially and computationally viable for the average…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Shengze Wang , Ziheng Wang , Ryan Schmelzle , Liujie Zheng , YoungJoong Kwon , Soumyadip Sengupta , Henry Fuchs

This Research-to-Practice Work in Progress paper presents DCLab, a web-based system for conducting digital logic experiments online, to improve both the effectiveness and the efficiency of digital logic experiment teaching. DCLab covers all…

Computers and Society · Computer Science 2021-08-17 Yuhui Ding , Shanshan Li , Jinghan Liu , Xiaojun Wu

Educators frequently rely on diagrams to explain complex concepts during lectures, yet creating clear and complete visual representations in real time while simultaneously speaking can be cognitively demanding. Incomplete or unclear…

Human-Computer Interaction · Computer Science 2025-12-03 Suveen Ellawela , Sashenka Gamage , Dinithi Dissanayake

This paper presents a personalized lecture concept using educational blocks and its demonstrative application in a new university lecture. Higher education faces daily challenges: deep and specialized knowledge is available from everywhere…

Systems and Control · Electrical Eng. & Systems 2025-09-11 Balint Varga , Lars Fischer , Levente Kovacs

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

With the increased adoption of E-learning platforms, keeping online learners engaged throughout a lesson is challenging. One approach to tackle this challenge is to probe learn-ers periodically by asking questions. The paper presents an…

Human-Computer Interaction · Computer Science 2021-06-08 Ritu Gala , Revathi Vijayaraghavan , Valmik Nikam , Arvind Kiwelekar

Traditional pen and paper exams are inadequate for modern university programming courses as they are misaligned with pedagogies and learning objectives that target practical coding ability. Unfortunately, many institutions lack the…

Computers and Society · Computer Science 2020-03-02 Oka Kurniawan , Norman Tiong Seng Lee , Christopher M. Poskitt

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…

Human-Computer Interaction · Computer Science 2025-04-03 Steven-Shine Chen , Jimin Lee , Paul Pu Liang

Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…

Computers and Society · Computer Science 2020-06-01 Zahra Derakhshandeh , Babak Esmaeili

Students often take digital notes during live lectures, but current methods can be slow when capturing information from lecture slides or the instructor's speech, and require them to focus on their devices, leading to distractions and…

Human-Computer Interaction · Computer Science 2025-01-28 Leping Qiu , Erin Seongyoon Kim , Sangho Suh , Ludwig Sidenmark , Tovi Grossman

We introduce Generative Lecture, a concept that makes existing lecture videos interactive through generative AI and AI clone instructors. By leveraging interactive avatars powered by HeyGen, ElevenLabs, and GPT-5, we embed an AI instructor…

Human-Computer Interaction · Computer Science 2025-12-30 Hye-Young Jo , Ada Yi Zhao , Xiaoan Liu , Ryo Suzuki

Video representation learning is a vital problem for classification task. Recently, a promising unsupervised paradigm termed self-supervised learning has emerged, which explores inherent supervisory signals implied in massive data for…

Computer Vision and Pattern Recognition · Computer Science 2018-04-27 Chenrui Zhang , Yuxin Peng

We describe our workflow to create an engaging remote learning experience for a university course, while minimizing the post-production time of the educators. We make use of ubiquitous and commonly free services and platforms, so that our…

Human-Computer Interaction · Computer Science 2021-10-15 Sebastian Hofstätter , Sophia Althammer , Mete Sertkan , Allan Hanbury