Related papers: CSG0: Continual Urban Scene Generation with Zero F…
Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of…
Person search has recently been a challenging task in the computer vision domain, which aims to search specific pedestrians from real cameras.Nevertheless, most surveillance videos comprise only a handful of images of each pedestrian, which…
SCONE-GAN presents an end-to-end image translation, which is shown to be effective for learning to generate realistic and diverse scenery images. Most current image-to-image translation approaches are devised as two mappings: a translation…
Generative adversarial networks (GANs) provide a way to learn deep representations without extensively annotated training data. They achieve this through deriving backpropagation signals through a competitive process involving a pair of…
This paper introduces Structured Noise Space GAN (SNS-GAN), a novel approach in the field of generative modeling specifically tailored for class-conditional generation in both image and time series data. It addresses the challenge of…
Generative Adversarial Networks (GANs) have achieved state-of-the-art performance for several image generation and manipulation tasks. Different works have improved the limited understanding of the latent space of GANs by embedding images…
We propose a new architecture and training methodology for generative adversarial networks. Current approaches attempt to learn the transformation from a noise sample to a generated data sample in one shot. Our proposed generator…
Continual learning aims to learn new tasks without forgetting previously learned ones. We hypothesize that representations learned to solve each task in a sequence have a shared structure while containing some task-specific properties. We…
Generative Adversarial Networks (GANs) are an arrange of two neural networks -- the generator and the discriminator -- that are jointly trained to generate artificial data, such as images, from random inputs. The quality of these generated…
Convolutional neural networks are able to learn realistic image priors from numerous training samples in low-level image generation and restoration. We show that, for high-level image recognition tasks, we can further reconstruct…
Unconditional image generation has recently been dominated by generative adversarial networks (GANs). GAN methods train a generator which regresses images from random noise vectors, as well as a discriminator that attempts to differentiate…
The advance of Generative Adversarial Networks (GANs) enables realistic face image synthesis. However, synthesizing face images that preserve facial identity as well as have high diversity within each identity remains challenging. To…
Stochastic video prediction models take in a sequence of image frames, and generate a sequence of consecutive future image frames. These models typically generate future frames in an autoregressive fashion, which is slow and requires the…
When trained on multimodal image datasets, normal Generative Adversarial Networks (GANs) are usually outperformed by class-conditional GANs and ensemble GANs, but conditional GANs is restricted to labeled datasets and ensemble GANs lack…
Zero-shot learning (ZSL) is commonly used to address the very pervasive problem of predicting unseen classes in fine-grained image classification and other tasks. One family of solutions is to learn synthesised unseen visual samples…
Current generative frameworks use end-to-end learning and generate images by sampling from uniform noise distribution. However, these approaches ignore the most basic principle of image formation: images are product of: (a) Structure: the…
Adversarially trained generative models (GANs) have recently achieved compelling image synthesis results. But despite early successes in using GANs for unsupervised representation learning, they have since been superseded by approaches…
3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…
In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved…