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Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye…

Theoretical Economics · Economics 2024-07-19 Nejat Anbarci , Mehmet S. Ismail

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

Artificial Intelligence · Computer Science 2009-03-11 Zhe Chen

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

We consider the complexity properties of modern puzzle games, Hexiom, Cut the Rope and Back to Bed. The complexity of games plays an important role in the type of experience they provide to players. Back to Bed is shown to be PSPACE-Hard…

Computational Complexity · Computer Science 2020-05-22 Diogo M. Costa , Alexandre P. Francisco , Luís M. S. Russo

Chinese paleography, the study of ancient Chinese writing, is undergoing a computational turn powered by artificial intelligence. This position paper charts the trajectory of this emerging field, arguing that it is evolving from automating…

Computation and Language · Computer Science 2026-01-30 Yiran Rex Ma

The flourishing blossom of deep learning has witnessed the rapid development of Chinese character recognition. However, it remains a great challenge that the characters for testing may have different distributions from those of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Haiyang Yu , Jingye Chen , Bin Li , Xiangyang Xue

We investigate circuit complexity to characterize chaos in multiparticle quantum systems. In the process, we take a stride to analyze open quantum systems by using complexity. We propose a new diagnostic of quantum chaos from complexity…

High Energy Physics - Theory · Physics 2021-10-20 Arpan Bhattacharyya , S. Shajidul Haque , Eugene H. Kim

Since Artificial Intelligence (AI) software uses techniques like deep lookahead search and stochastic optimization of huge neural networks to fit mammoth datasets, it often results in complex behavior that is difficult for people to…

Artificial Intelligence · Computer Science 2018-10-16 Daniel S. Weld , Gagan Bansal

Graph Exploration problems ask a searcher to explore an unknown environment. The environment is modeled as a graph, where the searcher needs to visit each vertex beginning at some vertex. Treasure Hunt problems are a variation of Graph…

Computational Complexity · Computer Science 2024-12-02 Janosch Fuchs , Christoph Grüne , Tom Janßen

In this work, we are interested in the detailed analysis of complexity aspects of both time and space that arises from the implementation of a quantum algorithm on a quantum based hardware. In particular, some steps of the implementation,…

In this document, we collected the most important complexity results of tilings. We also propose a definition of a so-called deterministic set of tile types, in order to capture deterministic classes without the notion of games. We also…

Computational Complexity · Computer Science 2019-08-22 François Schwarzentruber

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

Unlike Poker where the action space $\mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with…

Computer Science and Game Theory · Computer Science 2025-02-17 Mukesh Ghimire , Zhe Xu , Yi Ren

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

Artificial Intelligence · Computer Science 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

Exciting contemporary machine learning problems have recently been phrased in the classic formalism of tree search -- most famously, the game of Go. Interestingly, the state-space underlying these sequential decision-making problems often…

Machine Learning · Computer Science 2021-06-17 Julia Grosse , Cheng Zhang , Philipp Hennig

Software for the resolution of certain kind of problems, those that rate high in the Stringent Performance Objectives adjustment factor (IFPUG scheme), can be described using a combination of game theory and autonomous systems. From this…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 M. Chaves

In this paper, we introduce an innovative deep learning architecture, termed Xiangqi Structurally Variable (XQSV), designed to emulate the behavioral patterns of human players in Xiangqi, or Chinese Chess. The unique attribute of XQSV is…

Artificial Intelligence · Computer Science 2024-07-08 Chenliang Zhou

"Solitaire Chess" is a logic puzzle published by Thinkfun, that can be seen as a single person version of traditional chess. Given a chess board with some chess pieces of the same color placed on it, the task is to capture all pieces but…

Computational Complexity · Computer Science 2015-01-27 Jens Maßberg

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

Artificial Intelligence · Computer Science 2014-03-05 Kieran Greer

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than…

Computer Science and Game Theory · Computer Science 2016-03-15 Sam Ganzfried
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