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Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, such as MCTS, have not been able to find good solutions. A…

Artificial Intelligence · Computer Science 2020-06-16 Hui Wang , Mike Preuss , Michael Emmerich , Aske Plaat

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

Artificial Intelligence · Computer Science 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting…

Machine Learning · Computer Science 2025-10-17 Andrew Zhao , Yiran Wu , Yang Yue , Tong Wu , Quentin Xu , Yang Yue , Matthieu Lin , Shenzhi Wang , Qingyun Wu , Zilong Zheng , Gao Huang

The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncertainty. My work focuses on reinforcement learning (RL), multi-armed bandits, and their…

Machine Learning · Computer Science 2025-05-16 Zhiyong Wang

The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Obstacle avoidance is a fundamental and challenging problem for autonomous navigation of mobile robots. In this paper, we consider the problem of obstacle avoidance in simple 3D environments where the robot has to solely rely on a single…

Machine Learning · Computer Science 2021-03-09 Patrick Wenzel , Torsten Schön , Laura Leal-Taixé , Daniel Cremers

Zeroth-order (ZO) optimization has become a popular technique for solving machine learning (ML) problems when first-order (FO) information is difficult or impossible to obtain. However, the scalability of ZO optimization remains an open…

Fuzzy Set Theory has been applied in many fields such as Operations Research, Control Theory, and Management Sciences etc. In particular, an application of this theory in Managerial Decision Making Problems has a remarkable significance. In…

Artificial Intelligence · Computer Science 2013-07-09 Arindam Chaudhuri

Resource scheduling and allocation is a critical component of many high impact systems ranging from congestion control to cloud computing. Finding more optimal solutions to these problems often has significant impact on resource and time…

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…

Artificial Intelligence · Computer Science 2024-12-04 Nono SC Merleau , Miguel O'Malley , Érika Roldán , Sayan Mukherjee

Fuzzing is effective for vulnerability discovery but struggles with complex targets such as compilers, interpreters, and database engines, which accept textual input that must satisfy intricate syntactic and semantic constraints. Although…

Cryptography and Security · Computer Science 2025-09-26 Jiayi Lin , Liangcai Su , Junzhe Li , Chenxiong Qian

Training tool-augmented LLMs has emerged as a promising approach to enhancing language models' capabilities for complex tasks. The current supervised fine-tuning paradigm relies on constructing extensive domain-specific datasets to train…

Machine Learning · Computer Science 2025-11-11 Yirong Zeng , Xiao Ding , Yutai Hou , Yuxian Wang , Li Du , Juyi Dai , Qiuyang Ding , Duyu Tang , Dandan Tu , Weiwen Liu , Bing Qin , Ting Liu

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

Machine Learning · Computer Science 2026-04-08 Tõnis Lees , Tambet Matiisen

The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments.…

Machine Learning · Computer Science 2023-01-20 Robert Kirk , Amy Zhang , Edward Grefenstette , Tim Rocktäschel

AlphaZero-like Monte Carlo Tree Search systems, originally introduced for two-player games, dynamically balance exploration and exploitation using neural network guidance. This combination makes them also suitable for classical search…

Machine Learning · Computer Science 2025-11-06 Alexandros Vazaios , Jannis Brugger , Cedric Derstroff , Kristian Kersting , Mira Mezini

In many coordination problems, independently reasoning humans are able to discover mutually compatible policies. In contrast, independently trained self-play policies are often mutually incompatible. Zero-shot coordination (ZSC) has…

Artificial Intelligence · Computer Science 2023-07-14 Johannes Treutlein , Michael Dennis , Caspar Oesterheld , Jakob Foerster

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…

Artificial Intelligence · Computer Science 2024-03-22 Yiquan Chen , Yingchao Lyu , Di Zhang

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

Artificial Intelligence · Computer Science 2024-09-16 Chang Lei , Huan Lei

Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuristic search space significantly for 7x7 Killall-Go. In Go…

Artificial Intelligence · Computer Science 2024-11-11 Yun-Jui Tsai , Ting Han Wei , Chi-Huang Lin , Chung-Chin Shih , Hung Guei , I-Chen Wu , Ti-Rong Wu
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