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This paper studies the problem of aligning a set of face images of the same individual into a normalized image while removing the outliers like partial occlusion, extreme facial expression as well as significant illumination variation. Our…
Despite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two…
Texture synthesis is a fundamental task in computer vision, whose goal is to generate visually realistic and structurally coherent textures for a wide range of applications, from graphics to scientific simulations. While traditional methods…
Although Generative Adversarial Networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In…
Turbulence is notoriously difficult to model due to its multi-scale nature and sensitivity to small perturbations. Classical solvers of turbulence simulation generally operate on finer grids and are computationally inefficient. In this…
Existing GAN inversion and editing methods work well for aligned objects with a clean background, such as portraits and animal faces, but often struggle for more difficult categories with complex scene layouts and object occlusions, such as…
Person recognition at a distance entails recognizing the identity of an individual appearing in images or videos collected by long-range imaging systems such as drones or surveillance cameras. Despite recent advances in deep convolutional…
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…
Facial semantic guidance (including facial landmarks, facial heatmaps, and facial parsing maps) and facial generative adversarial networks (GAN) prior have been widely used in blind face restoration (BFR) in recent years. Although existing…
In recent years, the underwater image formation model has found extensive use in the generation of synthetic underwater data. Although many approaches focus on scenes primarily affected by discoloration, they often overlook the model's…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Face recognition based on the deep convolutional neural networks (CNN) shows superior accuracy performance attributed to the high discriminative features extracted. Yet, the security and privacy of the extracted features from deep learning…
Recent advancements in Generative Adversarial Networks (GANs) enable the generation of highly realistic images, raising concerns about their misuse for malicious purposes. Detecting these GAN-generated images (GAN-images) becomes…
The vanilla Generative Adversarial Networks (GAN) are commonly used to generate realistic images depicting aged and rejuvenated faces. However, the performance of such vanilla GANs in the age-oriented face synthesis task is often…
Time-lapse image sequences offer visually compelling insights into dynamic processes that are too slow to observe in real time. However, playing a long time-lapse sequence back as a video often results in distracting flicker due to random…
Generating and manipulating human facial images using high-level attributal controls are important and interesting problems. The models proposed in previous work can solve one of these two problems (generation or manipulation), but not both…
Despite the extensive studies on Generative Adversarial Networks (GANs), how to reliably sample high-quality images from their latent spaces remains an under-explored topic. In this paper, we propose a novel GAN latent sampling method by…
Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this…
Recovering clear structures from severely blurry inputs is a challenging problem due to the large movements between the camera and the scene. Although some works apply segmentation maps on human face images for deblurring, they cannot…
We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks…