Related papers: The cosmological simulation code $\scriptstyle{\rm…
CO$N$CEPT (COsmological $N$-body CodE in PyThon) is a free and open-source code for cosmological $N$-body simulations on massively parallel computers with distributed memory. Collisionless dark matter is the only implemented particle…
This is to announce a recent release of version 1.0.1a9 of parallel load balanced adaptive P3M cosmological N-body code named GRACOS. The code has been under development over years and is available for the download at http://www.gracos.org.…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…
Cosmological N-Body simulations are used for a variety of applications. Indeed progress in the study of large scale structures and galaxy formation would have been very limited without this tool. For nearly twenty years the limitations…
Numerical methods have become a powerful tool for research in astrophysics, but their utility depends critically on the availability of suitable simulation codes. This calls for continuous efforts in code development, which is necessitated…
This brief code paper presents a new Python-wrapped version of the popular 21cm cosmology simulator, 21cmFAST. The new version, v3+, maintains the same core functionality of previous versions of 21cmFAST, but features a simple and intuitive…
We present the multi-GPU realization of the StePS (Stereographically Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid parallelization and nearly ideal scale-out to multiple compute nodes. Our new zoom-in…
Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…
We have developed a parallel Particle-Particle, Particle-Mesh (P3M) simulation code for the Cray T3E parallel supercomputer that is well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in…
This paper presents CUBEP3M, a publicly-available high performance cosmological N-body code and describes many utilities and extensions that have been added to the standard package. These include a memory-light runtime SO halo finder, a…
An adaptation of the Particle-Particle/Particle-Mesh (P3M) code to the special purpose hardware GRAPE is presented. The short range force is calculated by a four chip GRAPE-3A board, while the rest of the calculation is performed on a Sun…
The gravitationally-driven evolution of cold dark matter dominates the formation of structure in the Universe over a wide range of length scales. While the longest scales can be treated by perturbation theory, a fully quantitative…
We have developed a parallel Particle-Particle, Particle-Mesh (P^3M) simulation code for the T3E well suited to studying the time evolution of systems of particles interacting via gravity and gas forces in cosmological contexts. The…
Cosmological correlators hold the key to high-energy physics as they probe the earliest moments of our Universe, and conceal hidden mathematical structures. However, even at tree-level, perturbative calculations are limited by technical…
We describe a new hybrid N-body/hydrodynamical code based on the particle-mesh (PM) method and the piecewise-parabolic method (PPM) for use in solving problems related to the evolution of large-scale structure, galaxy clusters, and…
In cosmological $N$-body simulations, the representation of dark matter as discrete "macroparticles" suppresses the growth of structure, such that simulations no longer reproduce linear theory on small scales near $k_{\rm Nyquist}$. Marcos…
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…
We present COSMOCR, a numerical code for the investigation of cosmic ray related studies in computational cosmology. The code follows the diffusive shock acceleration, the mechanical and radiative energy losses and the spatial transport of…
We introduce CRK-HACC, an extension of the Hardware/Hybrid Accelerated Cosmology Code (HACC), to resolve gas hydrodynamics in large-scale structure formation simulations of the universe. The new framework couples the HACC gravitational…
We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…