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We introduce and study a mathematical model of an art collector. In our model, the collector is a rational agent whose actions in the art market are driven by two competing long-term objectives, namely sustainable financial health and…
A big challenge in algorithmic composition is to devise a model that is both easily trainable and able to reproduce the long-range temporal dependencies typical of music. Here we investigate how artificial neural networks can be trained on…
Popularity bias is the idea that a recommender system will unduly favor popular artists when recommending artists to users. As such, they may contribute to a winner-take-all marketplace in which a small number of artists receive nearly all…
Can peer recommendation engines elevate people's creative performances in self-organizing social networks? Answering this question requires resolving challenges in data collection (e.g., tracing inspiration links and psycho-social…
Since recommender systems have been created and developed to automate the recommendation process, users can easily consume their desired video content on online platforms. In this line, several content recommendation algorithms are…
Predicting the future popularity of online content is highly important in many applications. Preferential attachment phenomena is encountered in scale free networks.Under it's influece popular items get more popular thereby resulting in…
In team sports, traditional ranking statistics do not allow for the simultaneous evaluation of both individuals and combinations of players. Metrics for individual player rankings often fail to include the interaction effects between groups…
Multimedia uploaded content is tagged and recommended by users of collaborative systems, resulting in informal classifications also known as folksonomies. Faceted web ranking has been proved a reasonable alternative to a single ranking…
Assessing artistic creativity has long challenged researchers, with traditional methods proving time-consuming. Recent studies have applied machine learning to evaluate creativity in drawings, but not paintings. Our research addresses this…
We study a family online influence maximization problems where in a sequence of rounds $t=1,\ldots,T$, a decision maker selects one from a large number of agents with the goal of maximizing influence. Upon choosing an agent, the decision…
AI development is shaped by academics and industry leaders - let us call them ``influencers'' - but it is unclear how their views align with those of the public. To address this gap, we developed an interactive platform that served as a…
Artificial intelligence algorithms have been used to enhance a wide variety of products and services, including assisting human decision making in high-stakes contexts. However, these algorithms are complex and have trade-offs, notably…
Social influence is ubiquitous in cultural markets, from book recommendations in Amazon, to song popularities in iTunes and the ranking of newspaper articles in the online edition of the New York Times to mention only a few. Yet social…
There is increasing attention to evaluating the fairness of search system ranking decisions. These metrics often consider the membership of items to particular groups, often identified using protected attributes such as gender or ethnicity.…
A key step in influence maximization in online social networks is the identification of a small number of users, known as influencers, who are able to spread influence quickly and widely to other users. The evolving nature of the…
Can we predict the winner of Miss Universe after watching how they stride down the catwalk during the evening gown competition? Fashion gurus say they can! In our work, we study this question from the perspective of computer vision. In…
Much work in Social Network Analysis has focused on the identification of the most important actors in a social network. This has resulted in several measures of influence and authority. While most of such sociometrics (e.g., PageRank) are…
This paper demonstrates emergence of computational creativity in the field of music. Different aspects of creativity such as producer, process, product and press are studied and formulated. Different notions of computational creativity such…
We study sketch-to-diagram generation: converting rough hand sketches into precise, compositional diagrams. Diffusion models excel at photorealism but struggle with the spatial precision, alignment, and symbolic structure required for…
In the Markov decision process model, policies are usually evaluated by expected cumulative rewards. As this decision criterion is not always suitable, we propose in this paper an algorithm for computing a policy optimal for the quantile…