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Research interest in rapid structured-light imaging has grown increasingly for the modeling of moving objects, and a number of methods have been suggested for the range capture in a single video frame. The imaging area of a 3D object using…

Computer Vision and Pattern Recognition · Computer Science 2015-09-01 Changsoo Je , Kwang Hee Lee , Sang Wook Lee

To achieve visual consistency in composite images, recent image harmonization methods typically summarize the appearance pattern of global background and apply it to the global foreground without location discrepancy. However, for a real…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Ziyue Zhu , Zhao Zhang , Zheng Lin , Ruiqi Wu , Zhi Chai , Chun-Le Guo

Image stitching algorithms often adopt the global transformation, such as homography, and work well for planar scenes or parallax free camera motions. However, these conditions are easily violated in practice. With casual camera motions,…

Computer Vision and Pattern Recognition · Computer Science 2017-02-28 Tianzhu Xiang , Gui-Song Xia , Liangpei Zhang

A powerful data transformation method named guided projections is proposed creating new possibilities to reveal the group structure of high-dimensional data in the presence of noise variables. Utilising projections onto a space spanned by a…

Autonomous agents operating in public spaces must consider how their behaviors might affect the humans around them, even when not directly interacting with them. To this end, it is often beneficial to be predictable and appear naturalistic.…

Multiagent Systems · Computer Science 2025-05-06 Hamzah I. Khan , David Fridovich-Keil

In virtual reality environments, the alignment of perceptual modalities is crucial for immersion and presence. In the AR domain, it is difficult to create such alignments because elements in the physical world are often beyond the user's…

Human-Computer Interaction · Computer Science 2026-05-18 Jan Henry Belz

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Ruofan Liang , Zan Gojcic , Merlin Nimier-David , David Acuna , Nandita Vijaykumar , Sanja Fidler , Zian Wang

Set projection algorithms are a class of algorithms used in ptychography to help improve the quality of the reconstructed images. The set projection step is important because it helps to ensure that the reconstructed image satisfies the…

Signal Processing · Electrical Eng. & Systems 2023-11-21 Wenjie Mei , Andrew M. Maiden

We approach instantaneous mapping, converting images to a top-down view of the world, as a translation problem. We show how a novel form of transformer network can be used to map from images and video directly to an overhead map or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Avishkar Saha , Oscar Mendez Maldonado , Chris Russell , Richard Bowden

We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation…

Adaptation and Self-Organizing Systems · Physics 2015-03-19 Hans J. Briegel , Gemma De las Cuevas

Natural image matting, which separates foreground from background, is a very important intermediate step in recent computer vision algorithms. However, it is severely underconstrained and difficult to solve. State-of-the-art approaches…

Computer Vision and Pattern Recognition · Computer Science 2014-04-16 Philip G. Lee , Ying Wu

A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Jonathan T. Barron , Jitendra Malik

The field of automatic image inpainting has progressed rapidly in recent years, but no one has yet proposed a standard method of evaluating algorithms. This absence is due to the problem's challenging nature: image-inpainting algorithms…

Computer Vision and Pattern Recognition · Computer Science 2019-07-16 Ivan Molodetskikh , Mikhail Erofeev , Dmitry Vatolin

Natural image matting separates the foreground from background in fractional occupancy which can be caused by highly transparent objects, complex foreground (e.g., net or tree), and/or objects containing very fine details (e.g., hairs).…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Yanan Sun , Chi-Keung Tang , Yu-Wing Tai

Receptive field profiles registered by cell recordings have shown that mammalian vision has developed receptive fields tuned to different sizes and orientations in the image domain as well as to different image velocities in space-time.…

Neurons and Cognition · Quantitative Biology 2014-04-09 Tony Lindeberg

Natural language provides a widely accessible and expressive interface for robotic agents. To understand language in complex environments, agents must reason about the full range of language inputs and their correspondence to the world.…

Computation and Language · Computer Science 2017-10-03 Stephanie Zhou , Alane Suhr , Yoav Artzi

A single Panorama can be drawn perspectively without distortions in arbitrary viewing directions and field-of-views when the camera position is at the origin. This is a key advantage in VR and virtual tour applications because it enables…

Graphics · Computer Science 2021-11-24 Chi-Han Peng , Jiayao Zhang

Perceptual geometry refers to the interdisciplinary research whose objectives focuses on study of geometry from the perspective of visual perception, and in turn, applies such geometric findings to the ecological study of vision. Perceptual…

Neurons and Cognition · Quantitative Biology 2011-11-29 Arash Sangari , Hasti Mirkia , Amir H. Assadi

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering…

Graphics · Computer Science 2026-04-07 Wei Li , Hanxiao Sun , Tao Huang , Haoxiang Wang , Tongtong Wang , Zherong Pan , Kui Wu

In this paper alternative method for real-time 3D model rasterization is given. Surfaces are drawn in perspective-map space which acts as a virtual camera lens. It can render single-pass 360{\deg} angle of view (AOV) image of unlimited…

Graphics · Computer Science 2020-10-20 Jakub Maksymilian Fober