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Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent…
Attention is a general reasoning mechanism than can flexibly deal with image information, but its memory requirements had made it so far impractical for high resolution image generation. We present Grid Partitioned Attention (GPA), a new…
In domain adaptation (DA), the effectiveness of deep learning-based models is often constrained by batch learning strategies that fail to fully apprehend the global statistical and geometric characteristics of data distributions. Addressing…
We propose an attention-based networks for transferring motions between arbitrary objects. Given a source image(s) and a driving video, our networks animate the subject in the source images according to the motion in the driving video. In…
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…
Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not…
Face anti-spoofing (FAS) approaches based on unsupervised domain adaption (UDA) have drawn growing attention due to promising performances for target scenarios. Most existing UDA FAS methods typically fit the trained models to the target…
Facial expression recognition is a challenging task due to two major problems: the presence of inter-subject variations in facial expression recognition dataset and impure expressions posed by human subjects. In this paper we present a…
Transferring appearance to 3D assets using different representations of the appearance object - such as images or text - has garnered interest due to its wide range of applications in industries like gaming, augmented reality, and digital…
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, FSGAN is subject agnostic and can be applied to pairs of faces without requiring training on those faces. To this end, we describe a number of…
Multi-view facial expression recognition (FER) is a challenging task because the appearance of an expression varies in poses. To alleviate the influences of poses, recent methods either perform pose normalization or learn separate FER…
Transformers have become the de facto standard for a wide range of tasks, from image classification to physics simulations. Despite their impressive performance, the quadratic complexity of standard Transformers in both memory and time with…
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial…
Facial Expression Recognition (FER) from videos is a crucial task in various application areas, such as human-computer interaction and health diagnosis and monitoring (e.g., assessing pain and depression). Beyond the challenges of…
Generating videos with content and motion variations is a challenging task in computer vision. While the recent development of GAN allows video generation from latent representations, it is not easy to produce videos with particular content…
There are many facts affecting human face recognition, such as pose, occlusion, illumination, age, etc. First and foremost are large pose and occlusion problems, which can even result in more than 10% performance degradation. Pose-invariant…
Human Activity Recognition (HAR) using on-body devices identifies specific human actions in unconstrained environments. HAR is challenging due to the inter and intra-variance of human movements; moreover, annotated datasets from on-body…
Facial expression recognition (FER) models are widely used in video-based affective computing applications, such as human-computer interaction and healthcare monitoring. However, deep FER models often struggle with subtle expressions and…
Video-driven neural face reenactment aims to synthesize realistic facial images that successfully preserve the identity and appearance of a source face, while transferring the target head pose and facial expressions. Existing GAN-based…
Current child face generators are restricted by the limited size of the available datasets. In addition, feature selection can prove to be a significant challenge, especially due to the large amount of features that need to be trained for.…