Related papers: Rotation Equivariant 3D Hand Mesh Generation from …
We propose the first approach to the problem of inferring the depth map of a human hand based on a single RGB image. We achieve this with a Convolutional Neural Network (CNN) that employs a stacked hourglass model as its main building…
We present an approach that can reconstruct hands in 3D from monocular input. Our approach for Hand Mesh Recovery, HaMeR, follows a fully transformer-based architecture and can analyze hands with significantly increased accuracy and…
Understanding three-dimensional (3D) geometries from two-dimensional (2D) images without any labeled information is promising for understanding the real world without incurring annotation cost. We herein propose a novel generative model,…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
Analyzing and understanding hand information from multimedia materials like images or videos is important for many real world applications and remains active in research community. There are various works focusing on recovering hand…
Text-to-image generation models have achieved remarkable advancements in recent years, aiming to produce realistic images from textual descriptions. However, these models often struggle with generating anatomically accurate representations…
The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…
Estimating 3D from 2D is one of the central tasks in computer vision. In this work, we consider the monocular setting, i.e. single-view input, for 3D human pose estimation (HPE). Here, the task is to predict a 3D point set of human skeletal…
From early image processing to modern computational imaging, successful models and algorithms have relied on a fundamental property of natural signals: symmetry. Here symmetry refers to the invariance property of signal sets to…
Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…
We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can…
We present a method for recovering the dense 3D surface of the hand by regressing the vertex coordinates of a mesh model from a single depth map. To this end, we use a two-stage 2D fully convolutional network architecture. In the first…
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…
Recent advances in deep learning and Transformers have driven major breakthroughs in robotics by employing techniques such as imitation learning, reinforcement learning, and LLM-based multimodal perception and decision-making. However,…
We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage…
Soft robotic hand shows considerable promise for various grasping applications. However, the sensing and reconstruction of the robot pose will cause limitation during the design and fabrication. In this work, we present a novel 3D pose…
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic…
Polygonal meshes have become the standard for discretely approximating 3D shapes, thanks to their efficiency and high flexibility in capturing non-uniform shapes. This non-uniformity, however, leads to irregularity in the mesh structure,…
Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods…
We demonstrate an object tracking method for 3D images with fixed computational cost and state-of-the-art performance. Previous methods predicted transformation parameters from convolutional layers. We instead propose an architecture that…