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We consider the stochastic scheduling problem of minimizing the expected makespan on $m$ parallel identical machines. While the (adaptive) list scheduling policy achieves an approximation ratio of $2$, any (non-adaptive) fixed assignment…

Discrete Mathematics · Computer Science 2021-06-30 Guillaume Sagnol , Daniel Schmidt genannt Waldschmidt

In this paper, we introduce a multi-armed bandit problem termed max-min grouped bandits, in which the arms are arranged in possibly-overlapping groups, and the goal is to find the group whose worst arm has the highest mean reward. This…

Machine Learning · Statistics 2022-03-16 Zhenlin Wang , Jonathan Scarlett

We study distributed estimation of a Gaussian mean under communication constraints in a decision theoretical framework. Minimax rates of convergence, which characterize the tradeoff between the communication costs and statistical accuracy,…

Statistics Theory · Mathematics 2020-02-11 T. Tony Cai , Hongji Wei

In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server…

Machine Learning · Statistics 2025-05-07 Jung-hun Kim , Min-hwan Oh

We study the problem of allocating indivisible goods among n agents in a fair manner. For this problem, maximin share (MMS) is a well-studied solution concept which provides a fairness threshold. Specifically, maximin share is defined as…

Computer Science and Game Theory · Computer Science 2017-11-22 Siddharth Barman , Arpita Biswas , Sanath Kumar Krishnamurthy , Y. Narahari

UCT, a state-of-the art algorithm for Monte Carlo tree sampling (MCTS), is based on UCB, a sampling policy for the Multi-armed Bandit Problem (MAB) that minimizes the accumulated regret. However, MCTS differs from MAB in that only the final…

Artificial Intelligence · Computer Science 2012-07-26 David Tolpin , Solomon Eyal Shimony

The distributed biased min-consensus (DBMC) protocol is an iterative scheme that solves the shortest path problem asymptotically, requiring only local information exchange between neighboring nodes. By appropriately designing the gain…

Systems and Control · Electrical Eng. & Systems 2025-09-25 Zicheng Huang , Wangzhi Zhou , Yuanqiu Mo

We consider a GI/G/c/K-type retrial queueing system with constant retrial rate. The system consists of a primary queue and an orbit queue. The primary queue has $c$ identical servers and can accommodate the maximal number of $K$ jobs. If a…

Networking and Internet Architecture · Computer Science 2010-07-26 Konstantin Avrachenkov , Evsey Morozov

Equilibrium G/M/1-FIFO waiting times are exponentially distributed, as first proved by Smith (1953). For other client-sorting policies, such generality is not feasible. Assume that interarrival times are constant. Symbolics for the…

Probability · Mathematics 2022-10-28 Steven Finch

We study a novel multi-armed bandit problem that models the challenge faced by a company wishing to explore new strategies to maximize revenue whilst simultaneously maintaining their revenue above a fixed baseline, uniformly over time.…

Machine Learning · Statistics 2016-02-16 Yifan Wu , Roshan Shariff , Tor Lattimore , Csaba Szepesvári

Multiplayer bandits have recently been extensively studied because of their application to cognitive radio networks. While the literature mostly considers synchronous players, radio networks (e.g. for IoT) tend to have asynchronous devices.…

Machine Learning · Computer Science 2023-06-01 Hugo Richard , Etienne Boursier , Vianney Perchet

We consider linear stochastic bandits where the set of actions is an ellipsoid. We provide the first known minimax optimal algorithm for this problem. We first derive a novel information-theoretic lower bound on the regret of any algorithm,…

Machine Learning · Statistics 2025-02-25 Raymond Zhang , Hedi Hadiji , Richard Combes

Standard Multi-Armed Bandit (MAB) problems assume that the arms are independent. However, in many application scenarios, the information obtained by playing an arm provides information about the remainder of the arms. Hence, in such…

Machine Learning · Computer Science 2014-10-30 Onur Atan , Cem Tekin , Mihaela van der Schaar

Consider a queueing system consisting of multiple servers. Jobs arrive over time and enter a queue for service; the goal is to minimize the size of this queue. At each opportunity for service, at most one server can be chosen, and at most…

Systems and Control · Computer Science 2019-11-25 Subhashini Krishnasamy , Rajat Sen , Ramesh Johari , Sanjay Shakkottai

Multi-armed bandits (MAB) model sequential decision making problems, in which a learner sequentially chooses arms with unknown reward distributions in order to maximize its cumulative reward. Most of the prior work on MAB assumes that the…

Machine Learning · Computer Science 2018-03-22 Onur Atan , Cem Tekin , Mihaela van der Schaar

We consider an online channel scheduling problem for a single transmitter-receiver pair equipped with $N$ arbitrarily varying wireless channels. The transmission rates of the channels might be non-stationary and could be controlled by an…

Information Theory · Computer Science 2025-01-24 G Krishnakumar , Abhishek Sinha

In this paper we analytically propose an alternative approach to achieve better fairness in scheduling mechanisms which could provide better quality of service particularly for real time application. Our proposal oppose the allocation of…

Networking and Internet Architecture · Computer Science 2010-08-12 Yaser Miaji , Suhaidi Hassan

In this paper we analytically propose an alternative approach to achieve better fairness in scheduling mechanisms which could provide better quality of service particularly for real time application. Our proposal oppose the allocation of…

Networking and Internet Architecture · Computer Science 2010-07-15 Yaser Miaji , Suhaidi Hassan

This paper presents a novel approach, named the Group Marching Tree (GMT*) algorithm, to planning on GPUs at rates amenable to application within control loops, allowing planning in real-world settings via repeated computation of…

Robotics · Computer Science 2017-05-09 Brian Ichter , Edward Schmerling , Marco Pavone

We study a general Markov game with metric switching costs: in each round, the player adaptively chooses one of several Markov chains to advance with the objective of minimizing the expected cost for at least $k$ chains to reach their…

Data Structures and Algorithms · Computer Science 2021-11-02 Jian Li , Daogao Liu
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