Related papers: All passable games are realizable as monotone set …
We consider the general model of zero-sum repeated games (or stochastic games with signals), and assume that one of the players is fully informed and controls the transitions of the state variable. We prove the existence of the uniform…
We exhibit a class of classical or tropical posynomial systems which can be solved by reduction to linear or convex programming problems. This relies on a notion of colorful vectors with respect to a collection of Newton polytopes. This…
It is consistent for every (1 <= n< omega) that (2^omega = omega_n) and there is a function (F:[omega_n]^{< omega}-> omega) such that every finite set can be written at most (2^n-1) ways as the union of two distinct monocolored sets. If GCH…
We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from…
We analyze the following general version of the deterministic Hats game. Several sages wearing colored hats occupy the vertices of a graph. Each sage can have a hat of one of $k$ colors. Each sage tries to guess the color of his own hat…
The Banach-Mazur game, Schmidt's game and McMullen's absolute winning game are three quintessential intersection games. We investigate their determinacy on the real line when the target set for either player is a Bernstein set, a…
The game of Paintbucket was recently introduced by Amundsen and Erickson. It is played on a rectangular grid of black and white pixels. The players alternately fill in one of their opponent's connected components with their own color, until…
Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…
We consider the classification problem for several classes of countable structures which are "vertex-transitive", meaning that the automorphism group acts transitively on the elements. (This is sometimes called homogeneous.) We show that…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
The class of totally balanced games is a class of transferable-utility coalitional games providing important models of cooperative behavior used in mathematical economics. They coincide with market games of Shapley and Shubik and every…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…
We define a $P$-compelling coloring as a proper coloring of the vertices of a graph such that every subset consisting of one vertex of each color has property $P$. The $P$-compelling chromatic number is the minimum number of colors in such…
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
Markov chains are an important example for a course on stochastic processes because simple board games can be used to illustrate the fundamental concepts. For example, a looping board game (like Monopoly) consists of all recurrent states,…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings.…