Related papers: Hex Me If You Can
We present a method for the construction of SHACL or ShEx constraints for an existing RDF dataset. It has two components that are used conjointly: an algorithm for automatic schema construction, and an interactive workflow for editing the…
This paper introduces a highly adaptive and automated approach for generating Finite Element (FE) discretization for a given realistic multi-compartment human head model obtained through magnetic resonance imaging (MRI) dataset. We aim at…
This article deals with solving partial differential equations with the finite element method on hybrid non-conforming hexahedral-tetrahedral meshes. By non-conforming, we mean that a quadrangular face of a hexahedron can be connected to…
We present SPRITETOMESH, a fully automatic pipeline for converting 2D game sprite images into triangle meshes compatible with skeletal animation frameworks such as Spine2D. Creating animation-ready meshes is traditionally a tedious manual…
The importance of hierarchical image organization has been witnessed by a wide spectrum of applications in computer vision and graphics. Different from image segmentation with the spatial whole-part consideration, this work designs a modern…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…
Image and video synthesis has become a blooming topic in computer vision and machine learning communities along with the developments of deep generative models, due to its great academic and application value. Many researchers have been…
Most current anthropomorphic robotic hands can realize part of the human hand functions, particularly for object grasping. However, due to the complexity of the human hand, few current designs target at daily object manipulations, even for…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
In this paper, we summarize our effort to create and utilize a simple framework to coordinate computational analytics tasks with the help of a workflow system. Our design is based on a minimalistic approach while at the same time allowing…
Memes are powerful means for effective communication on social media. Their effortless amalgamation of viral visuals and compelling messages can have far-reaching implications with proper marketing. Previous research on memes has primarily…
Existing Masked Image Modeling methods apply fixed mask patterns to guide the self-supervised training. As those mask patterns resort to different criteria to depict image contents, sticking to a fixed pattern leads to a limited vision cues…
Although High-Level Synthesis (HLS) has attracted considerable interest in hardware design, it has not yet become mainstream due to two primary challenges. First, current HLS hardware design benchmarks are outdated as they do not cover…
Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…
We introduce a smoothing algorithm for triangle, quadrilateral, tetrahedral and hexahedral meshes whose centerpiece is a simple geometric triangle transformation. The first part focuses on the mathematical properties of the element…
Constructing an adaptive hexahedral tessellation to fit an input triangle boundary is a key challenge in grid-based methods. The conventional method first removes outside elements (RO) and then projects the axis-aligned boundary onto the…
Computational analysis with the finite element method requires geometrically accurate meshes. It is well known that high-order meshes can accurately capture curved surfaces with fewer degrees of freedom in comparison to low-order meshes.…
Memetic Computing is a subject in computer science which considers complex structures as the combination of simple agents, memes, whose evolutionary interactions lead to intelligent structures capable of problem-solving. This paper focuses…
Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to…