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Related papers: Real-time 3D human action recognition based on Hyp…

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In this paper, we demonstrate an end-to-end spatiotemporal gesture learning approach for 3D point cloud data using a new gestures dataset of point clouds acquired from a 3D sensor. Nine classes of gestures were learned from gestures sample…

Computer Vision and Pattern Recognition · Computer Science 2018-04-25 Joshua Owoyemi , Koichi Hashimoto

Human pose estimation focuses on predicting body keypoints to analyze human motion. Currently, most pose estimation tasks rely on conventional RGB cameras. In contrast, event cameras provide high temporal resolution and low latency,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Haoxian Zhou , Chuanzhi Xu , Langyi Chen , Pengfei Ye , Haodong Chen , Yuk Ying Chung , Qiang Qu

Human action recognition is an important problem in computer vision. It has a wide range of applications in surveillance, human-computer interaction, augmented reality, video indexing, and retrieval. The varying pattern of spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Yogesh S Rawat , Shruti Vyas

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

3D pose estimation is a challenging problem in computer vision. Most of the existing neural-network-based approaches address color or depth images through convolution networks (CNNs). In this paper, we study the task of 3D human pose…

Computer Vision and Pattern Recognition · Computer Science 2022-12-27 Yufan Zhou , Haiwei Dong , Abdulmotaleb El Saddik

Skeleton-based action recognition relies on the extraction of spatial-temporal topological information. Hypergraphs can establish prior unnatural dependencies for the skeleton. However, the existing methods only focus on the construction of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Shengqin Wang , Yongji Zhang , Hong Qi , Minghao Zhao , Yu Jiang

Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings for users. However, in order to facilitate face-to-face…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Guoxian Song , Jianfei Cai , Tat-Jen Cham , Jianmin Zheng , Juyong Zhang , Henry Fuchs

Accurate understanding and prediction of human behaviors are critical prerequisites for autonomous vehicles, especially in highly dynamic and interactive scenarios such as intersections in dense urban areas. In this work, we aim at…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Jiachen Li , Xinwei Shi , Feiyu Chen , Jonathan Stroud , Zhishuai Zhang , Tian Lan , Junhua Mao , Jeonhyung Kang , Khaled S. Refaat , Weilong Yang , Eugene Ie , Congcong Li

Real-time human activity recognition plays an essential role in real-world human-centered robotics applications, such as assisted living and human-robot collaboration. Although previous methods based on skeletal data to encode human poses…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Brian Reily , Qingzhao Zhu , Christopher Reardon , Hao Zhang

Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Cheng Yu , Bo Wang , Bo Yang , Robby T. Tan

Walking in place for moving through virtual environments has attracted noticeable attention recently. Recent attempts focused on training a classifier to recognize certain patterns of gestures (e.g., standing, walking, etc) with the use of…

Human-Computer Interaction · Computer Science 2021-08-24 Lizhi Zhao , Xuequan Lu , Min Zhao , Meili Wang

Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Tingtian Li , Zixun Sun , Xiao Chen

Object detection from 3D point clouds remains a challenging task, though recent studies pushed the envelope with the deep learning techniques. Owing to the severe spatial occlusion and inherent variance of point density with the distance to…

Computer Vision and Pattern Recognition · Computer Science 2020-06-09 Liang Du , Xiaoqing Ye , Xiao Tan , Jianfeng Feng , Zhenbo Xu , Errui Ding , Shilei Wen

Object detection in three-dimensional (3D) space attracts much interest from academia and industry since it is an essential task in AI-driven applications such as robotics, autonomous driving, and augmented reality. As the basic format of…

Computer Vision and Pattern Recognition · Computer Science 2021-10-15 Shi Qiu , Yunfan Wu , Saeed Anwar , Chongyi Li

Human motion prediction is crucial for human-centric multimedia understanding and interacting. Current methods typically rely on ground truth human poses as observed input, which is not practical for real-world scenarios where only raw…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Xiao Han , Yiming Ren , Yichen Yao , Yujing Sun , Yuexin Ma

Human actions in videos are 3D signals. However, there are a few methods available for multiple human action recognition. For long videos, it's difficult to search within a video for a specific action and/or person. For that, this paper…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Noor Almaadeed , Omar Elharrouss , Somaya Al-Maadeed , Ahmed Bouridane , Azeddine Beghdadi

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is…

Computer Vision and Pattern Recognition · Computer Science 2015-01-21 Pichao Wang , Wanqing Li , Zhimin Gao , Jing Zhang , Chang Tang , Philip Ogunbona

Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Hesham M. Shehata , Mohammad Abdolrahmani

We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Fabien Baradel , Christian Wolf , Julien Mille