Related papers: High-Quality Real Time Facial Capture Based on Sin…
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…
Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings for users. However, in order to facilitate face-to-face…
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…
Emotional expressions are the behaviors that communicate our emotional state or attitude to others. They are expressed through verbal and non-verbal communication. Complex human behavior can be understood by studying physical features from…
We present Face2Face, a novel approach for real-time facial reenactment of a monocular target video sequence (e.g., Youtube video). The source sequence is also a monocular video stream, captured live with a commodity webcam. Our goal is to…
We present a simple lightweight markerless facial performance capture framework using just a monocular video input that combines Active Appearance Models for feature tracking and prior constraints on 3D shapes into an integrated objective…
Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…
We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
Facial expressions are one of the most powerful ways for depicting specific patterns in human behavior and describing human emotional state. Despite the impressive advances of affective computing over the last decade, automatic video-based…
Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…
We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…
Human emotions analysis has been the focus of many studies, especially in the field of Affective Computing, and is important for many applications, e.g. human-computer intelligent interaction, stress analysis, interactive games, animations,…
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…
The way to accurately and effectively identify people has always been an interesting topic in research and industry. With the rapid development of artificial intelligence in recent years, facial recognition gains lots of attention due to…
Responsive and accurate facial expression recognition is crucial to human-robot interaction for daily service robots. Nowadays, event cameras are becoming more widely adopted as they surpass RGB cameras in capturing facial expression…
We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they…