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Given a planar map of $n$ segments in which we wish to efficiently locate points, we present the first randomized incremental construction of the well-known trapezoidal-map search-structure that only requires expected $O(n \log n)$…

Computational Geometry · Computer Science 2014-10-22 Michael Hemmer , Michal Kleinbort , Dan Halperin

The Randomized Incremental Construction (RIC) of search DAGs for point location in planar subdivisions, nearest-neighbor search in 2D points, and extreme point search in 3D convex hulls, are well known to take ${\cal O}(n \log n)$ expected…

Computational Geometry · Computer Science 2025-03-25 Joachim Gudmundsson , Martin P. Seybold

We consider the following problem: Preprocess a set $\mathcal{S}$ of $n$ axis-parallel boxes in $\mathbb{R}^d$ so that given a query of an axis-parallel box in $\mathbb{R}^d$, the pairs of boxes of $\mathcal{S}$ whose intersection…

Computational Geometry · Computer Science 2018-01-24 Eunjin Oh , Hee-Kap Ahn

We consider succinct data structures for representing a set of $n$ horizontal line segments in the plane given in rank space to support \emph{segment access}, \emph{segment selection}, and \emph{segment rank} queries. A segment access query…

Data Structures and Algorithms · Computer Science 2024-12-09 Philip Bille , Inge Li Gørtz , Simon R. Tarnow

We study how to dynamize the Trapezoidal Search Tree - a well known randomized point location structure for planar subdivisions of kinetic line segments. Our approach naturally extends incremental leaf-level insertions to recursive methods…

Computational Geometry · Computer Science 2019-12-10 Milutin Brankovic , Nikola Grujic , André van Renssen , Martin P. Seybold

We show that every directed graph $G$ with $n$ vertices and $m$ edges admits a directed acyclic graph (DAG) with $m^{1+o(1)}$ edges, called a DAG projection, that can either $(1+1/\text{polylog} (n))$-approximate distances between all pairs…

Data Structures and Algorithms · Computer Science 2026-04-07 Bernhard Haeupler , Yonggang Jiang , Thatchaphol Saranurak

In this paper, we first consider the subpath convex hull query problem: Given a simple path $\pi$ of $n$ vertices, preprocess it so that the convex hull of any query subpath of $\pi$ can be quickly obtained. Previously, Guibas, Hershberger,…

Computational Geometry · Computer Science 2020-02-26 Haitao Wang

Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that…

Computational Geometry · Computer Science 2017-05-09 John Iacono , Elena Khramtcova , Stefan Langerman

A classic data structure problem is to preprocess a string T of length $n$ so that, given a query $q$, we can quickly find all substrings of T with Hamming distance at most $k$ from the query string. Variants of this problem have seen…

Data Structures and Algorithms · Computer Science 2026-04-03 Jackson Bibbens , Levi Borevitz , Samuel McCauley

$\renewcommand{\Re}{\mathbb{R}}$Given a set $P$ of $n$ points in $\Re^d$, and a parameter $\varepsilon \in (0,1)$, we present a new construction of a directed graph $G$, of size $O(n/\varepsilon^d)$, such that $(1+\varepsilon)$-ANN queries…

Computational Geometry · Computer Science 2025-10-30 Sariel Har-Peled , Benjamin Raichel , Eliot W. Robson

Given a collection of points in R^3, KD-Tree and R-Tree are well-known nearest neighbor search (NNS) algorithms that rely on space partitioning and spatial indexing techniques. However, when the query point is far from the data points or…

Computational Geometry · Computer Science 2025-07-30 Pengfei Wang , Jiantao Song , Shiqing Xin , Shuangmin Chen , Changhe Tu , Wenping Wang , Jiaye Wang

In this paper we show that two-dimensional nearest neighbor queries can be answered in optimal $O(\log n)$ time while supporting insertions in $O(\log^{1+\varepsilon}n)$ time. No previous data structure was known that supports $O(\log…

Data Structures and Algorithms · Computer Science 2025-04-11 John Iacono , Yakov Nekrich

Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…

Computational Geometry · Computer Science 2025-04-11 Peyman Afshani , Yakov Nekrich , Frank Staals

Although many algorithms have been designed to construct Bayesian network structures using different approaches and principles, they all employ only two methods: those based on independence criteria, and those based on a scoring function…

Artificial Intelligence · Computer Science 2011-07-04 S. Acid , L. M. de Campos

In this paper we present new data structures for two extensively studied variants of the orthogonal range searching problem. First, we describe a data structure that supports two-dimensional orthogonal range minima queries in $O(n)$ space…

Data Structures and Algorithms · Computer Science 2020-07-23 Yakov Nekrich

Approximate nearest-neighbor search is a fundamental algorithmic problem that continues to inspire study due its essential role in numerous contexts. In contrast to most prior work, which has focused on point sets, we consider…

Computational Geometry · Computer Science 2021-04-01 Ahmed Abdelkader , David M. Mount

Estimating the structure of directed acyclic graphs (DAGs, also known as Bayesian networks) is a challenging problem since the search space of DAGs is combinatorial and scales superexponentially with the number of nodes. Existing approaches…

Machine Learning · Statistics 2018-11-06 Xun Zheng , Bryon Aragam , Pradeep Ravikumar , Eric P. Xing

Connectivity queries, which check whether vertices belong to the same connected component, are fundamental in graph computations. Sliding window connectivity processes these queries over sliding windows, facilitating real-time streaming…

Databases · Computer Science 2025-01-07 Chao Zhang , Angela Bonifati , Tamer Özsu

We study deterministic exploration by a single agent in $T$-interval-connected graphs, a standard model of dynamic networks in which, for every time window of length $T$, the intersection of the graphs within the window is connected. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-07 Yuichi Sudo , Naoki Kitamura , Masahiro Shibata , Junya Nakamura , Sébastien Tixeuil , Toshimitsu Masuzawa , Koichi Wada

In optimizing queries, solutions based on AND/OR DAG can generate all possible join orderings and select placements before searching for optimal query execution strategy. But as the number of joins and selection conditions increase, the…

Databases · Computer Science 2007-05-23 Satyanarayana R Valluri , Soujanya Vadapalli , Kamalakar Karlapalem
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