Related papers: Self-Supervised Real-time Video Stabilization
Novel view synthesis from an in-the-wild video is difficult due to challenges like scene dynamics and lack of parallax. While existing methods have shown promising results with implicit neural radiance fields, they are slow to train and…
Currently, various studies have been exploring generation of long videos. However, the generated frames in these videos often exhibit jitter and noise. Therefore, in order to generate the videos without these noise, we propose a novel…
Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically…
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…
Animals with foveated vision, including humans, experience microsaccades, small, rapid eye movements that they are not aware of. Inspired by this phenomenon, we develop a method for "Artificial Microsaccade Compensation". It can stabilize…
Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their appearance over time. This prevents diffusion models from being applied to natural video editing…
Manually re-drawing an image in a certain artistic style takes a professional artist a long time. Doing this for a video sequence single-handedly is beyond imagination. We present two computational approaches that transfer the style from…
Current cameras are capable of recording high resolution video. While viewing on a mobile device, a user can manually zoom into this high resolution video to get more detailed view of objects and activities. However, manual zooming is not…
In this paper, we tackle the problem of video alignment, the process of matching the frames of a pair of videos containing similar actions. The main challenge in video alignment is that accurate correspondence should be established despite…
Self-supervised learning has shown great potentials in improving the deep learning model in an unsupervised manner by constructing surrogate supervision signals directly from the unlabeled data. Different from existing works, we present a…
Human visual systems are robust to a wide range of image transformations that are challenging for artificial networks. We present the first study of image model robustness to the minute transformations found across video frames, which we…
Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…
The popularity of high and ultra-high definition displays has led to the need for methods to improve the quality of videos already obtained at much lower resolutions. Current Video Super-Resolution methods are not robust to mismatch between…
How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and…
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed…
We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally…
Using image models naively for solving inverse video problems often suffers from flickering, texture-sticking, and temporal inconsistency in generated videos. To tackle these problems, in this paper, we view frames as continuous functions…
We propose a method to train deep networks to decompose videos into 3D geometry (camera and depth), moving objects, and their motions, with no supervision. We build on the idea of view synthesis, which uses classical camera geometry to…
A simple method for synchronization of video streams with a precision better than one millisecond is proposed. The method is applicable to any number of rolling shutter cameras and when a few photographic flashes or other abrupt lighting…
Multi-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 4D Gaussian Splatting (4DGS) have demonstrated impressive…