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We present the first comprehensive characterization of the diffusion of ideas on Twitter, studying more than 4000 topics that include both popular and less popular topics. On a data set containing approximately 10 million users and a…

Social and Information Networks · Computer Science 2011-11-16 Sebastien Ardon , Amitabha Bagchi , Anirban Mahanti , Amit Ruhela , Aaditeshwar Seth , Rudra M. Tripathy , Sipat Triukose

The rise of a trending topic on Twitter or Facebook leads to the temporal emergence of a set of users currently interested in that topic. Given the temporary nature of the links between these users, being able to dynamically identify…

Social and Information Networks · Computer Science 2017-07-28 Lorena Recalde , David F. Nettleton , Ricardo Baeza-Yates , Ludovico Boratto

The real-time nature of Twitter means that term distributions in tweets and in search queries change rapidly: the most frequent terms in one hour may look very different from those in the next. Informally, we call this phenomenon "churn".…

Information Retrieval · Computer Science 2012-06-01 Jimmy Lin , Gilad Mishne

We study the problem of evaluating persistent queries over streaming graphs in a principled fashion. These queries need to be evaluated over unbounded and very high speed graph streams. We define a streaming graph data model and query model…

Databases · Computer Science 2021-08-03 Anil Pacaci , Angela Bonifati , M. Tamer Özsu

A text stream is an ordered sequence of text documents generated over time. A massive amount of such text data is generated by online social platforms every day. Designing an algorithm for such text streams to extract useful information is…

Information Retrieval · Computer Science 2024-09-04 Jay Kumar

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai

Acoustic streaming is the net time-averaged flow that results from the nonlinearities in an oscillating flow. Extensive research has sought to identify different physical mechanisms and types of acoustic streaming in systems of various…

Fluid Dynamics · Physics 2020-05-04 Kyle Pietrzyk , Ilenia Battiato

This fluid dynamics video shows drops of water being transported by a mean flow of oil, in a microchannel shaped as a logarithmic spiral. The channel shape means that the drops are submitted to an increasing shear and elongation as they…

Fluid Dynamics · Physics 2008-10-10 Simon Molesin , Charles N. Baroud

The problem of understanding people's participation in real-world events has been a subject of active research and can offer valuable insights for human behavior analysis and event-related recommendation/advertisement. In this work, we…

Social and Information Networks · Computer Science 2017-12-29 Shuo Zhang , Qin Lv

YouTube is central to contemporary mass media. However, the official YouTube API does not provide access to the full set of creators or creator metadata on the platform. This lack of basic visibility into the YouTube ecosystem hinders…

Social and Information Networks · Computer Science 2026-05-11 Chloe Eggleston , Abram Handler , Maria Leonor Pacheco

Online video streaming through mobile devices has become extremely popular nowadays. YouTube, for example, reported that the percentage of its traffic streaming to mobile devices has soared from 6% to more than 40% over the past two years.…

Networking and Internet Architecture · Computer Science 2014-11-11 Yung-Chih Chen , Don Towsley , Ramin Khalili

We want to make web archiving entertaining so that it can be enjoyed like a spectator sport. To this end, we have been working on a proof of concept that involves gamification of the web archiving process and integrating video games and web…

Digital Libraries · Computer Science 2022-11-07 Travis Reid , Michael L. Nelson , Michele C. Weigle

Video streaming platforms such as Youtube, Twitch, and DLive allow users to live-stream video content for viewers who can optionally express their appreciation through monetary donations. DLive is one of the smaller and lesser-known…

Social and Information Networks · Computer Science 2021-05-14 Megan Squire

Selective exposure is the main driver for the economy of attention when consuming online content. We select information adhering to our system of beliefs and ignore dissenting information. However, even personal interest is likely to play a…

Computers and Society · Computer Science 2019-12-20 Carlo Michele Valensise , Matteo Cinelli , Alessandro Galeazzi , Walter Quattrociocchi

User preferences follow a dynamic pattern over a day, e.g., at 8 am, a user might prefer to read news, while at 8 pm, they might prefer to watch movies. Time modeling aims to enable recommendation systems to perceive time changes to capture…

Information Retrieval · Computer Science 2024-05-01 Yongchun Zhu , Jingwu Chen , Ling Chen , Yitan Li , Feng Zhang , Zuotao Liu

The role of recommendation systems in the diversity of content consumption on platforms is a much-debated issue. The quantitative state of the art often overlooks the existence of individual attitudes toward guidance, and eventually of…

Computers and Society · Computer Science 2021-09-10 Quentin Villermet , Jérémie Poiroux , Manuel Moussallam , Thomas Louail , Camille Roth

When evaluating the cause of one's popularity on Twitter, one thing is considered to be the main driver: Many tweets. There is debate about the kind of tweet one should publish, but little beyond tweets. Of particular interest is the…

Information Retrieval · Computer Science 2017-05-10 Juergen Mueller , Gerd Stumme

This paper presents a data-driven mean-field approach to model the popularity dynamics of users seeking public attention, i.e., influencers. We propose a novel analytical model that integrates individual activity patterns, expertise in…

Social and Information Networks · Computer Science 2025-07-08 Franco Galante , Chiara Ravazzi , Luca Vassio , Michele Garetto , Emilio Leonardi

We study an index to measure the popularity of artists in music streaming platforms. This index, which can be used to allocate the amount raised via paid subscriptions among participating artists, is based on the Shapley value, a…

Theoretical Economics · Economics 2025-10-30 Gustavo Bergantiños , Juan D. Moreno-Ternero

Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities and the discussions evolving around games. Towards this end,…

Human-Computer Interaction · Computer Science 2019-05-31 Günter Wallner , Simone Kriglstein , Anders Drachen