Related papers: Structure from Silence: Learning Scene Structure f…
The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…
The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual…
How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…
From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…
Ambient sound scenes typically comprise multiple short events occurring on top of a somewhat stationary background. We consider the task of separating these events from the background, which we call foreground-background ambient sound scene…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and…
Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded…
Sound and movement are closely coupled, particularly in dance. Certain audio features have been found to affect the way we move to music. Is this relationship between sound and movement something which can be modelled using machine…
In this paper our objectives are, first, networks that can embed audio and visual inputs into a common space that is suitable for cross-modal retrieval; and second, a network that can localize the object that sounds in an image, given the…
This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…
Recognising in what type of environment one is located is an important perception task. For instance, for a robot operating in indoors it is helpful to be aware whether it is in a kitchen, a hallway or a bedroom. Existing approaches attempt…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
In order for robots to operate effectively in homes and workplaces, they must be able to manipulate the articulated objects common within environments built for and by humans. Previous work learns kinematic models that prescribe this…
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…
In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed…
Spatial audio reasoning enables machines to interpret auditory scenes by understanding events and their spatial attributes. In this work, we focus on spatial audio understanding with an emphasis on reasoning about moving sources. First, we…
In recent years, anomaly events detection in crowd scenes attracts many researchers' attention, because of its importance to public safety. Existing methods usually exploit visual information to analyze whether any abnormal events have…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…
We study the problem of multimodal physical scene understanding, where an embodied agent needs to find fallen objects by inferring object properties, direction, and distance of an impact sound source. Previous works adopt feed-forward…