Related papers: Training Generative Adversarial Networks with Adap…
Generative Adversarial Networks have been employed successfully to generate high-resolution augmented images of size 1024^2. Although the augmented images generated are unprecedented, the training time of the model is exceptionally high.…
Conditional generative adversarial networks have shown exceptional generation performance over the past few years. However, they require large numbers of annotations. To address this problem, we propose a novel generative adversarial…
Unsupervised learning with generative adversarial networks (GANs) has proven to be hugely successful. Regular GANs hypothesize the discriminator as a classifier with the sigmoid cross entropy loss function. However, we found that this loss…
In this paper, we propose a new framework for mitigating biases in machine learning systems. The problem of the existing mitigation approaches is that they are model-oriented in the sense that they focus on tuning the training algorithms to…
Recent advances in Generative Artificial Intelligence have fueled numerous applications, particularly those involving Generative Adversarial Networks (GANs), which are essential for synthesizing realistic photos and videos. However,…
Unsupervised learning of generative models has seen tremendous progress over recent years, in particular due to generative adversarial networks (GANs), variational autoencoders, and flow-based models. GANs have dramatically improved sample…
Many activity classifications segments data into fixed window size for feature extraction and classification. However, animal behaviors have various durations that do not match the predetermined window size. The dense labeling and dense…
Adversarial training, especially projected gradient descent (PGD), has proven to be a successful approach for improving robustness against adversarial attacks. After adversarial training, gradients of models with respect to their inputs…
Generative Adversarial Networks (GANs) are a type of generative model which have received much attention due to their ability to model complex real-world data. Despite their recent successes, the process of training GANs remains…
Adaptive gradient methods, especially Adam-type methods (such as Adam, AMSGrad, and AdaBound), have been proposed to speed up the training process with an element-wise scaling term on learning rates. However, they often generalize poorly…
Deep learning approaches deliver state-of-the-art performance in recognition of spatiotemporal human motion data. However, one of the main challenges in these recognition tasks is limited available training data. Insufficient training data…
In recent years, neural network approaches have been widely adopted for machine learning tasks, with applications in computer vision. More recently, unsupervised generative models based on neural networks have been successfully applied to…
In recent times, many of the breakthroughs in various vision-related tasks have revolved around improving learning of deep models; these methods have ranged from network architectural improvements such as Residual Networks, to various forms…
We propose a distributed approach to train deep convolutional generative adversarial neural network (DC-CGANs) models. Our method reduces the imbalance between generator and discriminator by partitioning the training data according to data…
Adversarial learning methods are a promising approach to training robust deep networks, and can generate complex samples across diverse domains. They also can improve recognition despite the presence of domain shift or dataset bias: several…
Projected Gradient Descent (PGD) is a strong and widely used first-order adversarial attack, yet its computational cost scales poorly, as all training samples undergo identical iterative inner-loop optimization despite contributing…
Generative adversarial networks (GANs) provide state-of-the-art results in image generation. However, despite being so powerful, they still remain very challenging to train. This is in particular caused by their highly non-convex…
Generative-adversarial networks (GANs) have been used to produce data closely resembling example data in a compressed, latent space that is close to sufficient for reconstruction in the original vector space. The Wasserstein metric has been…
We provide a distributed algorithm to learn a Nash equilibrium in a class of non-cooperative games with strongly monotone mappings and unconstrained action sets. Each player has access to her own smooth local cost function and can…
Adversarial training can be used to learn models that are robust against perturbations. For linear models, it can be formulated as a convex optimization problem. Compared to methods proposed in the context of deep learning, leveraging the…