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Related papers: Beyond Participation: A Review of Co-Creation in C…

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Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

The public sector faces several challenges, such as a number of external and internal demands for change, citizens' dissatisfaction and frustration with public sector organizations, that need to be addressed. An alternative to the…

Computers and Society · Computer Science 2023-05-31 Nina Rizun , Aleksandra Revina , Noella Edelmann

As belief around the potential of computational social science grows, fuelled by recent advances in machine learning, data scientists are ostensibly becoming the new experts in education. Scholars engaged in critical studies of education…

Computers and Society · Computer Science 2025-09-04 Rebecca Eynon , Nabeel Gillani

Users are increasingly being warned to check AI-generated content for correctness. Still, as LLMs (and other generative models) generate more complex output, such as summaries, tables, or code, it becomes harder for the user to audit or…

Prewriting is the process of discovering and developing ideas before a first draft, which requires divergent thinking and often implies unstructured strategies such as diagramming, outlining, free-writing, etc. Although large language…

Human-Computer Interaction · Computer Science 2024-03-01 Qian Wan , Siying Hu , Yu Zhang , Piaohong Wang , Bo Wen , Zhicong Lu

Collaboration is a crucial part of computing education. The increase in AI capabilities over the last couple of years is bound to profoundly affect all aspects of systems and software engineering, including collaboration. In this position…

Software Engineering · Computer Science 2025-01-27 Natalie Kiesler , Jacqueline Smith , Juho Leinonen , Armando Fox , Stephen MacNeil , Petri Ihantola

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…

Artificial Intelligence · Computer Science 2020-05-25 Devi Parikh , C. Lawrence Zitnick

Cognitive engineering is a multi-disciplinary field and hence it is difficult to find a review article consolidating the leading developments in the field. The in-credible pace at which technology is advancing pushes the boundaries of what…

Artificial Intelligence · Computer Science 2016-11-01 Jarryd Son , Amit Kumar Mishra

A few studies in the maritime domain utilize co-design in ship design workshops, however, none of them addresses a full picture of how co-design can make changes in simulation-based maritime education. In this paper, we reflect how…

Computers and Society · Computer Science 2020-07-30 Yushan Pan , Arnfinn Oksavik , Hans Petter Hildre

Technologies related to artificial intelligence (AI) have a strong impact on the changes of research and creative practices in visual arts. The growing number of research initiatives and creative applications that emerge in the intersection…

Computer Vision and Pattern Recognition · Computer Science 2021-02-19 Eva Cetinic , James She

Participatory design initiatives, especially within the realm of digital civics, are often integrated and co-developed with the very citizens and communities they intend to assist. Digital civics research aims to create positive social…

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

This paper outlines ongoing dissertation research located in the intersection of science fiction, human-computer interaction and computer science. Through an interdisciplinary perspective, drawing from fields such as human-computer…

Human-Computer Interaction · Computer Science 2018-07-26 Philipp Jordan

Computational creativity is a subfield of AI focused on developing and studying creative systems. Few academic studies analysing the behaviour of creative agents from a theoretical viewpoint have been proposed. The proposed frameworks are…

Artificial Intelligence · Computer Science 2016-04-15 Valerio Velardo , Mauro Vallati

As artificial intelligence (AI) continues to evolve from a back-end computational tool into an interactive, generative collaborator, its integration into early-stage design processes demands a rethinking of traditional workflows in…

Human-Computer Interaction · Computer Science 2025-07-25 Zhangqi Liu

Co-authorship in publications within a discipline uncovers interesting properties of the analysed field. We represent collaboration in academic papers of computer science in terms of differently grained networks, including those…

Social and Information Networks · Computer Science 2015-03-17 Massimo Franceschet

Computational creativity is an emerging branch of artificial intelligence that places computers in the center of the creative process. Broadly, creativity involves a generative step to produce many ideas and a selective step to determine…

Computers and Society · Computer Science 2013-11-07 Lav R. Varshney , Florian Pinel , Kush R. Varshney , Debarun Bhattacharjya , Angela Schoergendorfer , Yi-Min Chee

A number of papers have been reviewed in the areas of HCI, CSCW, CSCL. These have been analyzed with a view to extract the ideas relevant to a consideration of user interactions in a collaborative on line laboratory which is being under…

Human-Computer Interaction · Computer Science 2007-05-23 Vita Hinze-Hoare

Computer experiments refer to the study of real systems using complex simulation models. They have been widely used as alternatives to physical experiments. Design and analysis of computer experiments have attracted great attention in past…

Methodology · Statistics 2025-04-29 Anita Shahrokhian , Xinwei Deng , C. Devon Lin