Related papers: Experience of Teaching Data Visualization using Pr…
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…
Understanding a visualization is a multi-level process. A reader must extract and extrapolate from numeric facts, understand how those facts apply to both the context of the data and other potential contexts, and draw or evaluate…
The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…
Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…
Given recent advances in information technology and artificial intelligence, web-based education systems have became complementary and, in some cases, viable alternatives to traditional classroom teaching. The popularity of these systems…
In visualization education, both science and humanities, the literature is often divided into two parts: the design aspect and the analysis of the visualization. However, we find limited discussion on how to motivate and engage…
The literature describes many visualization techniques for different types of data, tasks, and application contexts, and new techniques are proposed on a regular basis. Visualization surveys try to capture the immense space of techniques…
Problem-based visualization research provides explicit guidance toward identifying and designing for the needs of users, but absent is more concrete guidance toward factors external to a user's needs that also have implications for…
There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…
Novice programmers often struggle to understand how code executes and to form the abstract mental models necessary for effective problem-solving, challenges that are amplified in large, diverse introductory courses where students'…
When education researchers describe newly developed curricular materials, they typically concentrate on the research base behind their design, and the efficacy of the final products, but do not highlight the initial stages of creating the…
In each of the last five years, a few dozen empirical studies appeared in visualization journals and conferences. The existing empirical studies have already featured a large number of variables. There are many more variables yet to be…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
Compiler design is a course that discusses ideas used in construction of programming language compilers. Students learn how a program written in high level programming language and designed for humans understanding is systematically…
The astronomical growth of data has necessitated the need for educating well-qualified data scientists to derive deep insights from large and complex data sets generated by organizations. In this paper, we present our interdisciplinary…
We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and…
We present a case study in the use of machine+human mixed intelligence for visualization quality assessment, applying automated visualization quality metrics to support the human assessment of data visualizations produced as coursework by…
Data visualizations are increasingly seen as socially constructed, with several recent studies positing that perceptions and interpretations of visualization artifacts are shaped through complex sets of interactions between members of a…
In an era where learning is considered a problem, we decided to go for problems for the sake of learning! The purpose of this study was to throw light on the issues involved in two forms of PBL viz., Case Study Based PBL and Research Based…
Comprehending and exploring large and complex data is becoming increasingly important for users in a wide range of application domains. Still, non-experts in visual data analysis often have problems with correctly reading and interpreting…