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Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…

Robotics · Computer Science 2020-11-09 Andre Cleaver , Darren Tang , Victoria Chen , Jivko Sinapov

Extended Reality (XR) is a rapidly growing field with a wide range of hardware from head mounted displays to installations. Users have the possibility to access the entire Mixed Reality (MR) continuum. Goal of the human-computer-interaction…

Human-Computer Interaction · Computer Science 2025-04-17 Elisabeth Mayer , Thomas Odaker , Dieter Kranzlmüller

Indoor built environments like homes and offices often present complex and cluttered layouts that pose significant challenges for individuals who are blind or visually impaired, especially when performing tasks that involve locating and…

Robotics · Computer Science 2025-09-03 Yifan Xu , Qianwei Wang , Vineet Kamat , Carol Menassa

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

IoT deployments have been growing manifold, encompassing sensors, networks, edge, fog and cloud resources. Despite the intense interest from researchers and practitioners, most do not have access to large-scale IoT testbeds for validation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-10 Shreyas Badiger , Shrey Baheti , Yogesh Simmhan

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

Human-Computer Interaction · Computer Science 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

We present a new interface for controlling a navigation robot in novel environments using coordinated gesture and language. We use a TurtleBot3 robot with a LIDAR and a camera, an embodied simulation of what the robot has encountered while…

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Due to the pandemic of COVID-19, many university courses had to abruptly transform to enable remote teaching. Adjusting courses on embedded systems and micro-controllers was extra challenging since interaction with real hardware is their…

Computers and Society · Computer Science 2022-07-26 Jan Koniarik , Daniel Dlhopolcek , Martin Ukrop

The use of machine learning in cyber-physical systems has attracted the interest of both industry and academia. However, no general solution has yet been found against the unpredictable behavior of neural networks and reinforcement learning…

Robotics · Computer Science 2025-05-01 Federico Nesti , Gianluca D'Amico , Mauro Marinoni , Giorgio Buttazzo

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

Human-Computer Interaction · Computer Science 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that…

Multimedia · Computer Science 2026-03-17 Ahmad Alhilal , Kit Yung Lam , Lik-Hang Lee , Xuetong Wang , Sijia Li , Matti Siekkinen , Tristan Braud , Pan Hui

Teleoperated avatar robots allow people to transport their manipulation skills to environments that may be difficult or dangerous to work in. Current systems are able to give operators direct control of many components of the robot to…

Robotics · Computer Science 2024-07-12 Patrick Naughton , James Seungbum Nam , Andrew Stratton , Kris Hauser

Enabling robots to autonomously navigate unknown, complex, and dynamic real-world environments presents several challenges, including imperfect perception, partial observability, localization uncertainty, and safety constraints. Current…

Remote Controlled laboratories is a teaching and learning tool that increasingly becomes fundamental in the teaching and learning processes at all the levels. A study of available systems highlights a series of limitations on the used…

Computers and Society · Computer Science 2022-11-03 Pavel Kuriščák , Pedro Rossa , Horácio Fernandes , João Nuno Silva

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Living labs have been established across different countries to evaluate how the interaction between humans and buildings can be optimized to improve comfort, health, and energy savings. However, existing living labs can be too…

Human-Computer Interaction · Computer Science 2022-12-02 Alan Wang , Feng Yi Chang , Siavash Yousefi , Beatrice Li , Brad Campbell , Arsalan Heydarian
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