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Related papers: Teaching Math with the help of Virtual Reality

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Aversion to mathematics is a recognised and widespread problem. Following a review of the literature on this subject, this paper presents an education program which has been developed to test the hypothesis that transferring attention from…

Physics Education · Physics 2023-07-17 Anastasia Popkova , David Blair , David Treagust

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

There is a growing need to assist radiologists in performing X-ray readings and diagnoses fast, comfortably, and effectively. As radiologists strive to maximize productivity, it is essential to consider the impact of reading rooms in…

Human-Computer Interaction · Computer Science 2022-03-04 Catarina Moreira , Isabel Blanco Nobre , Sandra Costa Sousa , João Madeiras Pereira , Joaquim Jorge

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

Human-Computer Interaction · Computer Science 2022-07-13 Zhuochen Xiong

In the present article the necessity of introducing the teaching of time from the first educative stages is defended through a didactic process in which a feedback is produced between its chronological dimension (perception and measuring of…

Physics Education · Physics 2018-03-06 Jose Gomez-Galan

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…

Human-Computer Interaction · Computer Science 2017-06-27 Adrien Coppens

Mathematical understanding is built in many ways. Among these, illustration has been a companion and tool for research for as long as research has taken place. We use the term illustration to encompass any way one might bring a mathematical…

History and Overview · Mathematics 2023-12-29 Rémi Coulon , Gabriel Dorfsman-Hopkins , Edmund Harriss , Martin Skrodzki , Katherine E. Stange , Glen Whitney

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

Over the past thirty years or so the authors have been teaching various programming for mathematics courses at our respective Universities, as well as incorporating computer algebra and numerical computation into traditional mathematics…

History and Overview · Mathematics 2022-03-16 Jack Betteridge , Eunice Y. S. Chan , Robert M. Corless , James H. Davenport , James Grant

The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the augmented reality using with the involvement of the…

Computers and Society · Computer Science 2018-12-04 Maiia V. Popel , Mariya P. Shyshkina

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Effective data visualization is a key part of the discovery process in the era of big data. It is the bridge between the quantitative content of the data and human intuition, and thus an essential component of the scientific path from data…

Collaborative problem solving (CPS) is essential in mathematics education, fostering deeper learning through the exchange of ideas. Yet, classrooms often lack the resources, time, and peer dynamics needed to sustain productive CPS. Recent…

Computation and Language · Computer Science 2025-10-08 Murong Yue , Wenhan Lyu , Jennifer Suh , Yixuan Zhang , Ziyu Yao

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings,…

Human-Computer Interaction · Computer Science 2025-07-30 Vladislav Li , Ilias Siniosoglou , Panagiotis Sarigiannidis , Vasileios Argyriou

Many Physics Education Researchers have discussed the positive correlation between students' incoming mathematics skills and performance in their physics classes. Thus, in order to strengthen their performance gains in their physics…

Physics Education · Physics 2018-09-27 Colleen Lanz Countryman , Hong Wang

Hyperdimensional (HD) computing is a set of neurally inspired methods for obtaining high-dimensional, low-precision, distributed representations of data. These representations can be combined with simple, neurally plausible algorithms to…

Machine Learning · Computer Science 2022-02-21 Anthony Thomas , Sanjoy Dasgupta , Tajana Rosing

The objective of this paper is to describe a development of an innovative approach to enable students studying science, technology, engineering, and mathematics (STEM) to apply the concepts learned in physics and mathematics to engineering…

Physics Education · Physics 2007-08-21 Roman Ya. Kezerashvili , Candido Cabo , Djafar K. Mynbaev

In their study of physics beyond the first year of University -- termed upper-division in the US, many of students' primary learning opportunities come from working long, complex back-of-the-book style problems, and from trying to develop…

Physics Education · Physics 2015-09-02 Marcos D. Caballero , Bethany R. Wilcox , Leanne Doughty , Steven J. Pollock