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Related papers: Teaching Math with the help of Virtual Reality

200 papers

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

Human-Computer Interaction · Computer Science 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

This is the preprint version of our paper on ICWL2015. A virtual reality based enhanced technology for learning primary geography is proposed, which synthesizes several latest information technologies including virtual reality(VR), 3D…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Xiaoming Li

We report on the initial phase of an ongoing, multi-stage investigation of how to incorporate Virtual Reality (VR) technology in teaching introductory astronomy concepts. Our goal was to compare the efficacy of VR vs. conventional teaching…

Physics Education · Physics 2021-05-03 Philip Blanco , Gur Windmiller , William Welsh , Sean Hauze

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

Training students in basic concepts of physics, such as the ones related to mass, volume, or density, is much more complicated than just stating the underlying definitions and laws. One of the reasons for this is that most students have…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vézien , Cécile de Hosson , Patrick Bourdot

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

Computers and Society · Computer Science 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

Physics Education · Physics 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…

Physics Education · Physics 2015-05-14 D. McGrath , M. Wegener , T. J. McIntyre , C. M. Savage , M. Williamson

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Physics Education · Physics 2018-07-30 Yevhenii O. Modlo , Yuliia V. Yechkalo , Serhiy O. Semerikov , Viktoriia V. Tkachuk
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