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Related papers: IPC-GraspSim: Reducing the Sim2Real Gap for Parall…

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Transferring the depth-based end-to-end policy trained in simulation to physical robots can yield an efficient and robust grasping policy, yet sensor artifacts in real depth maps like voids and noise establish a significant sim2real gap…

Robotics · Computer Science 2025-11-18 Yingting Zhou , Wenbo Cui , Weiheng Liu , Guixing Chen , Haoran Li , Dongbin Zhao

We present an end-to-end algorithm for training deep neural networks to grasp novel objects. Our algorithm builds all the essential components of a grasping system using a forward-backward automatic differentiation approach, including the…

Robotics · Computer Science 2020-07-16 Min Liu , Zherong Pan , Kai Xu , Kanishka Ganguly , Dinesh Manocha

Advancing robotic grasping and manipulation requires the ability to test algorithms and/or train learning models on large numbers of grasps. Towards the goal of more advanced grasping, we present the Grasp Reset Mechanism (GRM), a fully…

Robotics · Computer Science 2024-03-01 Kyle DuFrene , Keegan Nave , Joshua Campbell , Ravi Balasubramanian , Cindy Grimm

This paper presents a new method for parallel-jaw grasping of isolated objects from depth images, under large gripper pose uncertainty. Whilst most approaches aim to predict the single best grasp pose from an image, our method first…

Robotics · Computer Science 2016-09-14 Edward Johns , Stefan Leutenegger , Andrew J. Davison

The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents…

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing…

This work presents a new version of the tactile-sensing finger GelSlim 3.0, which integrates the ability to sense high-resolution shape, force, and slip in a compact form factor for use with small parallel jaw grippers in cluttered…

Robotics · Computer Science 2021-03-24 Ian Taylor , Siyuan Dong , Alberto Rodriguez

The paper presents REPeat, a Real2Sim2Real framework designed to enhance bite acquisition in robot-assisted feeding for soft foods. It uses `pre-acquisition actions' such as pushing, cutting, and flipping to improve the success rate of bite…

Robotics · Computer Science 2024-10-15 Nayoung Ha , Ruolin Ye , Ziang Liu , Shubhangi Sinha , Tapomayukh Bhattacharjee

Within the imitation learning paradigm, training generalist robots requires large-scale datasets obtainable only through diverse curation. Due to the relative ease to collect, human demonstrations constitute a valuable addition when…

Robotics · Computer Science 2025-04-21 Yilong Song

Grasping object,whether they are flat, round, or narrow and whether they have regular or irregular shapes,introduces difficulties in determining the ideal grasping posture, even for the most state-of-the-art grippers. In this article, we…

Robotics · Computer Science 2024-05-07 Chenghua Lu , Kailuan Tang , Max Yang , Tianqi Yue , Nathan F. Lepora

Humans, this species expert in grasp detection, can grasp objects by taking into account hand-object positioning information. This work proposes a method to enable a robot manipulator to learn the same, grasping objects in the most optimal…

Grasping a variety of objects remains a key challenge in the development of versatile robotic systems. The human hand is remarkably dexterous, capable of grasping and manipulating objects with diverse shapes, mechanical properties, and…

Robotics · Computer Science 2024-10-11 Ngoc-Duy Tran , Hoang-Hiep Ly , Xuan-Thuan Nguyen , Thi-Thoa Mac , Anh Nguyen , Tung D. Ta

Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when…

Robotics · Computer Science 2023-06-13 Dongwon Son , Beomjoon Kim

Soft robotic grippers facilitate contact-rich manipulation, including robust grasping of varied objects. Yet the beneficial compliance of a soft gripper also results in significant deformation that can make precision manipulation…

Grasp detection in cluttered scenes is a very challenging task for robots. Generating synthetic grasping data is a popular way to train and test grasp methods, as is Dex-net and GraspNet; yet, these methods generate training grasps on 3D…

Robotics · Computer Science 2023-02-22 Dexin Wang , Faliang Chang , Chunsheng Liu , Rurui Yang , Nanjun Li , Hengqiang Huan

This work describes the development of a high-resolution tactile-sensing finger for robot grasping. This finger, inspired by previous GelSight sensing techniques, features an integration that is slimmer, more robust, and with more…

Robotics · Computer Science 2018-05-16 Elliott Donlon , Siyuan Dong , Melody Liu , Jianhua Li , Edward Adelson , Alberto Rodriguez

We introduce ACRONYM, a dataset for robot grasp planning based on physics simulation. The dataset contains 17.7M parallel-jaw grasps, spanning 8872 objects from 262 different categories, each labeled with the grasp result obtained from a…

Robotics · Computer Science 2020-11-20 Clemens Eppner , Arsalan Mousavian , Dieter Fox

A representation gap exists between grasp synthesis for rigid and soft grippers. Anygrasp [1] and many other grasp synthesis methods are designed for rigid parallel grippers, and adapting them to soft grippers often fails to capture their…

Robotics · Computer Science 2026-02-20 Tanisha Parulekar , Ge Shi , Josh Pinskier , David Howard , Jen Jen Chung

Vacuum-based end effectors are widely used in industry and are often preferred over parallel-jaw and multifinger grippers due to their ability to lift objects with a single point of contact. Suction grasp planners often target planar…

Robotics · Computer Science 2018-04-16 Jeffrey Mahler , Matthew Matl , Xinyu Liu , Albert Li , David Gealy , Ken Goldberg

This paper focuses on the problem of learning 6-DOF grasping with a parallel jaw gripper in simulation. We propose the notion of a geometry-aware representation in grasping based on the assumption that knowledge of 3D geometry is at the…

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