Related papers: A Game of Primes
Cellular automata (CA) dynamics are ordered in terms of two global parameters, computable {\sl a priori} from the description of rules. While one of them (activity) has been used before, the second one is new; it estimates the average…
If a cellular automaton (CA) is started with a single ON cell, how many cells will be ON after n generations? For certain "odd-rule" CAs, including Rule 150, Rule 614, and Fredkin's Replicator, the answer can be found by using the…
The spatial structure, fluctuations as well as all state probabilities of self-organized (steady) states of cellular automata can be found (almost) exactly and {\em explicitly} from their Markovian dynamics. The method is shown on an…
We investigate one-dimensional Probabilistic Cellular Automata, called Diploid Elementary Cellular Automata (DECA), obtained as random mixture of two different Elementary Cellular Automata rules. All the cells are updated synchronously and…
We describe a class of cellular automata (CAs) that are end-to-end differentiable. DCAs interpolate the behavior of ordinary CAs through rules that act on distributions of states. The gradient of a DCA with respect to its parameters can be…
Cellular automata (CAs) are fully-discrete dynamical models that have received much attention due to the fact that their relatively simple setup can nonetheless express highly complex phenomena. Despite the model's theoretical maturity and…
Here I describe a view of the evolution of cellular automata that allows to operate on larger structures. Instead of calculating the next state of all cells in one step, the method here developed uses a time slice that can proceed at…
This paper is the second part of a series of two papers dealing with bulking: a way to define quasi-order on cellular automata by comparing space-time diagrams up to rescaling. In the present paper, we introduce three notions of simulation…
Periodicity and relaxation are investigated for the trajectories of the states in one-dimensional finite cellular automata with rule-90 and 150. The time evolutions are described with matrices. Eigenvalue analysis is applied to clarify the…
In this paper we study the emergence of homeostasis in a two-layer system of the Game of Life, in which the Game of Life in the first layer couples with another system of cellular automata in the second layer. Homeostasis is defined here as…
If the systems of quantum theory are thought of as elementary information carriers in the first place, rather than elementary constituents of matter, and their connections are logical connections within a given algorithm, rather than…
Cellular automata (CA) are discrete-time dynamical systems with local update rules on a lattice. Despite their elementary definition, CA support a wide spectrum of macroscopic phenomena central to statistical physics: equilibrium and…
Quantum cellular automata are alternative quantum-computing paradigms to quantum Turing machines and quantum circuits. Their working mechanisms are inherently automated, therefore measurement free, and they act in a translation invariant…
This article surveys some theoretical aspects of Cellular Automata (CAs) research. In particular, we discuss on maximal length CA. An n-cell CA is a maximal length CA, if all the configurations except one form a single cycle. There is a…
Cellular automata (CA) are fully discrete alternatives to partial differential equations (PDE). For PDEs, one often considers the Cauchy problem, or initial value problem: find the solution of the PDE satisfying a given initial condition.…
We propose a characteristic representation ofone-dimensional and 2-state, 3-neighbor cellular automaton rules, which describes an effective form of each rule after many time steps. Simulated results of the representation show that complex…
We present a theory of automata with boundary for designing, modelling and analysing distributed systems. Notions of behaviour, design and simulation appropriate to the theory are defined. The problem of model checking for deadlock…
Hierarchical structure is an essential part of complexity, important notion relevant for a wide range of applications ranging from biological population dynamics through robotics to social sciences. In this paper we propose a simple…
To test generalization ability of a class of deep neural networks, we randomly generate a large number of different rule sets for 2-D cellular automata (CA), based on John Conway's Game of Life. Using these rules, we compute several…
Using a group-theoretic approach, a method for determining the equivalence classes (also called orbits) of the set of rules of one-dimensional cellular automata induced by the symmetry operations of reflection and permutation and their…