Related papers: Render In-between: Motion Guided Video Synthesis f…
Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are…
Video frame interpolation (VFI) is a challenging task that aims to generate intermediate frames between two consecutive frames in a video. Existing learning-based VFI methods have achieved great success, but they still suffer from limited…
Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…
This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…
This work presents a supervised learning based approach to the computer vision problem of frame interpolation. The presented technique could also be used in the cartoon animations since drawing each individual frame consumes a noticeable…
Recent advancements in human video synthesis have enabled the generation of high-quality videos through the application of stable diffusion models. However, existing methods predominantly concentrate on animating solely the human element…
Guided upsampling is an effective approach for accelerating high-resolution image processing. In this paper, we propose a simple yet effective guided upsampling method. Each pixel in the high-resolution image is represented as a linear…
Video frame interpolation (VFI) is the task that synthesizes the intermediate frame given two consecutive frames. Most of the previous studies have focused on appropriate frame warping operations and refinement modules for the warped…
Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video…
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…
Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…
Video stabilization is a fundamental and important technique for higher quality videos. Prior works have extensively explored video stabilization, but most of them involve cropping of the frame boundaries and introduce moderate levels of…
Video frame interpolation, the synthesis of novel views in time, is an increasingly popular research direction with many new papers further advancing the state of the art. But as each new method comes with a host of variables that affect…
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…
Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…
In this paper, we propose a novel end-to-end architecture that could generate a variety of plausible video sequences correlating two given discontinuous frames. Our work is inspired by the human ability of inference. Specifically, given two…
Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…
Motion estimation (ME) and motion compensation (MC) have been widely used for classical video frame interpolation systems over the past decades. Recently, a number of data-driven frame interpolation methods based on convolutional neural…