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Vision based robot manipulation uses cameras to capture one or more images of a scene containing the objects to be manipulated. Taking multiple images can help if any object is occluded from one viewpoint but more visible from another…

Robotics · Computer Science 2025-05-19 Abhishek Kashyap , Henrik Andreasson , Todor Stoyanov

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

Deep generative models seek to recover the process with which the observed data was generated. They may be used to synthesize new samples or to subsequently extract representations. Successful approaches in the domain of images are driven…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Sjoerd van Steenkiste , Karol Kurach , Jürgen Schmidhuber , Sylvain Gelly

Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Benjamin Attal , Eliot Laidlaw , Aaron Gokaslan , Changil Kim , Christian Richardt , James Tompkin , Matthew O'Toole

Understanding the 3D world from 2D projected natural images is a fundamental challenge in computer vision and graphics. Recently, an unsupervised learning approach has garnered considerable attention owing to its advantages in data…

Computer Vision and Pattern Recognition · Computer Science 2021-06-25 Takuhiro Kaneko

Recent development of neural implicit function has shown tremendous success on high-quality 3D shape reconstruction. However, most works divide the space into inside and outside of the shape, which limits their representing power to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Jianglong Ye , Yuntao Chen , Naiyan Wang , Xiaolong Wang

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Yang Fu , Shalini De Mello , Xueting Li , Amey Kulkarni , Jan Kautz , Xiaolong Wang , Sifei Liu

Recent advances in Neural Radiance Fields (NeRF) boast impressive performances for generative tasks such as novel view synthesis and 3D reconstruction. Methods based on neural radiance fields are able to represent the 3D world implicitly by…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Jesus Zarzar , Sara Rojas , Silvio Giancola , Bernard Ghanem

Understanding how humans interact with the surrounding environment, and specifically reasoning about object interactions and affordances, is a critical challenge in computer vision, robotics, and AI. Current approaches often depend on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Harry Zhang , Luca Carlone

Recent progress in large-scale scene rendering has yielded Neural Radiance Fields (NeRF)-based models with an impressive ability to synthesize scenes across small objects and indoor scenes. Nevertheless, extending this idea to large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Xiaohan Zhang , Yukui Qiu , Zhenyu Sun , Qi Liu

We present GRaF, Generalizable Radio-Frequency (RF) Radiance Fields, a framework that models RF signal propagation to synthesize spatial spectra at arbitrary transmitter or receiver locations, where each spectrum measures signal power…

Networking and Internet Architecture · Computer Science 2026-04-21 Kang Yang , Yuning Chen , Wan Du

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Kai-En Lin , Lin Yen-Chen , Wei-Sheng Lai , Tsung-Yi Lin , Yi-Chang Shih , Ravi Ramamoorthi

We propose a novel approach to learning the generative neural fields represented by linear combinations of implicit basis networks. Our algorithm learns basis networks in the form of implicit neural representations and their coefficients in…

Machine Learning · Computer Science 2023-10-31 Tackgeun You , Mijeong Kim , Jungtaek Kim , Bohyung Han

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Vision-based bird's-eye-view (BEV) 3D object detection has advanced significantly in autonomous driving by offering cost-effectiveness and rich contextual information. However, existing methods often construct BEV representations by…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Jicheng Yuan , Manh Nguyen Duc , Qian Liu , Manfred Hauswirth , Danh Le Phuoc

We propose conformal generative modeling, a framework for generative modeling on 2D surfaces approximated by discrete triangle meshes. Our approach leverages advances in discrete conformal geometry to develop a map from a source triangle…

Machine Learning · Computer Science 2023-03-21 Victor Dorobantu , Charlotte Borcherds , Yisong Yue

Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful alternative to NeRF-based approaches, enabling real-time, high-quality novel view synthesis through explicit, optimizable 3D Gaussians. However, 3DGS suffers from significant…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Zipeng Wang , Dan Xu

We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Hongyi Xu , Thiemo Alldieck , Cristian Sminchisescu

Implicit neural rendering, which uses signed distance function (SDF) representation with geometric priors (such as depth or surface normal), has led to impressive progress in the surface reconstruction of large-scale scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Xiaoyang Lyu , Peng Dai , Zizhang Li , Dongyu Yan , Yi Lin , Yifan Peng , Xiaojuan Qi