Related papers: Mobile Technologies in Education
Today, 95% of the global population has 2G mobile phone coverage and the number of individuals who own a mobile phone is at an all time high. Mobile phones generate rich data on billions of people across different societal contexts and have…
Given recent advances in information technology and artificial intelligence, web-based education systems have became complementary and, in some cases, viable alternatives to traditional classroom teaching. The popularity of these systems…
Recent developments in the use of technologies in education have provided unique opportunities for teaching and learning. This paper describes the results of a survey conducted at Western University (Canada) in 2013, regarding the use of…
The global mental health crisis is a pressing concern, with college students particularly vulnerable to rising mental health disorders. The widespread use of smartphones among young adults, while offering numerous benefits, has also been…
The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…
The explosive growth of online education environments is generating a massive volume of data, specially in text format from forums, chats, social networks, assessments, essays, among others. It produces exciting challenges on how to mine…
Educative platforms are at the heart of the development of online education. They can not only be reduced to technological aspects. Underlying models impact teaching and learning from the preparing of lessons to the learning sessions.…
E-Learning uses electronic media, information & communication technologies to provide education to the masses. E-learning deliver hypertext, text, audio, images, animation and videos using desktop standalone computer, local area network…
With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented reality wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the…
Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various universities are using Augmented Reality. Applying the technology…
Learning technology was used as standalone software to install in a particular system, which needs to buy learning software of a particular subject. It was costly and difficult to search CD/DVD of the particular program in the market.…
Since its conception, smart app market has grown exponentially. Success in the app market depends on many factors among which the quality of the app is a significant contributor, such as energy use. Nevertheless, smartphones, as a subset of…
This article focuses on the possibilities of using mobile learning in the Bulgarian preschool education of young children. The state preschool educational regulations are presented and discussed. The problem concerning the children's safety…
Digital innovation in education has revolutionized teaching and learning processes, demanding a rethink of pedagogical competence among educators. This study evaluates the preparation of instructors to use digital technologies into their…
In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…
We exemplify how Large Language Models are used in both teaching and learning. We also discuss the AI incidents that have already occurred in the education domain, and we argue for the urgent need to introduce AI policies in universities…
There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and…
Machine learning (ML) techniques are increasingly prevalent in education, from their use in predicting student dropout, to assisting in university admissions, and facilitating the rise of MOOCs. Given the rapid growth of these novel uses,…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…