Related papers: DIB-R++: Learning to Predict Lighting and Material…
Augmented reality applications have rapidly spread across online platforms, allowing consumers to virtually try-on a variety of products, such as makeup, hair dying, or shoes. However, parametrizing a renderer to synthesize realistic images…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…
Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through…
In this paper, we present a Geometry-aware Neural Interpolation (Geo-NI) framework for light field rendering. Previous learning-based approaches either rely on the capability of neural networks to perform direct interpolation, which we…
Custom and natural lighting conditions can be emulated in images of the scene during post-editing. Extraordinary capabilities of the deep learning framework can be utilized for such purpose. Deep image relighting allows automatic photo…
Image harmonization aims at adjusting the appearance of the foreground to make it more compatible with the background. Without exploring background illumination and its effects on the foreground elements, existing works are incapable of…
Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to…
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading…
We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that…
Neural Radiance Fields (NeRF) has gained significant attention for its prominent implicit 3D representation and realistic novel view synthesis capabilities. Available works unexceptionally employ straight-line volume rendering, which…
Learning-based methods have made promising advances in low-light RAW image enhancement, while their capability to extremely dark scenes where the environmental illuminance drops as low as 0.0001 lux remains to be explored due to the lack of…
Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on…
Differentiable renderers have been used successfully for unsupervised 3D structure learning from 2D images because they can bridge the gap between 3D and 2D. To optimize 3D shape parameters, current renderers rely on pixel-wise losses…
In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance…
Recent advances in one-step text-to-image generation have enabled real-time synthesis with remarkable efficiency and quality. Previous reinforcement learning methods for one-step generators combine image-space reward optimization with…
Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely,…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…
Current differentiable renderers provide light transport gradients with respect to arbitrary scene parameters. However, the mere existence of these gradients does not guarantee useful update steps in an optimization. Instead, inverse…
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.),…
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully…