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Starting from the design philosophy of "user-centered design", this paper analyzes the human factors characteristics of intelligent human-computer interaction (iHCI) and proposes a concept of "user-oriented iHCI". The paper further proposes…

Human-Computer Interaction · Computer Science 2022-10-10 Wei Xu

The field of deep learning has witnessed significant breakthroughs, spanning various applications, and fundamentally transforming current software capabilities. However, alongside these advancements, there have been increasing concerns…

Machine Learning · Computer Science 2025-05-07 Nikita Ravi , Abhinav Goel , James C. Davis , George K. Thiruvathukal

Background: Organizations are experiencing an increasing demand for security-by-design activities (e.g., STRIDE analyses) which require a high manual effort. This situation is worsened by the current lack of diverse (and sufficient)…

Software Engineering · Computer Science 2022-08-03 Katja Tuma , Winnie Mbaka

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

Human-Computer Interaction · Computer Science 2026-04-23 Arka Majhi

This paper investigates the reproducibility of computational science research and identifies key challenges facing the community today. It is the result of the First Summer School on Experimental Methodology in Computational Science…

Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers.…

Graphics · Computer Science 2023-05-12 Zoya Bylinskii , Laura Herman , Aaron Hertzmann , Stefanie Hutka , Yile Zhang

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Yuto Shibata , Kashu Yamazaki , Lalit Jayanti , Yoshimitsu Aoki , Mariko Isogawa , Katerina Fragkiadaki

Due to the complexity of robotics, the reproducibility of results and experiments is one of the fundamental problems in robotics research. While the problem has been identified by the community, the approaches that address the problem…

Robotics · Computer Science 2018-01-26 Aljoscha Pörtner , Martin Hoffmann , Matthias König

In recent years, an increasing number of Human-Robot Interaction (HRI) approaches have been implemented and evaluated in Virtual Reality (VR), as it allows to speed-up design iterations and makes it safer for the final user to evaluate and…

Robotics · Computer Science 2024-01-10 Sara Kaszuba , Sandeep Reddy Sabbella , Francesco Leotta , Pascal Serrarens , Daniele Nardi

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Antonios Gasteratos , Stavros N. Moutsis , Konstantinos A. Tsintotas , Yiannis Aloimonos

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

GeoAI has emerged as an exciting interdisciplinary research area that combines spatial theories and data with cutting-edge AI models to address geospatial problems in a novel, data-driven manner. While GeoAI research has flourished in the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Wenwen Li , Chia-Yu Hsu , Sizhe Wang , Peter Kedron

The reproduction and replication of research results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the challenges closely revolve around…

Software Engineering · Computer Science 2017-07-31 Tom Crick , Benjamin A. Hall , Samin Ishtiaq

Risk-sensitive reinforcement learning (RL) aims to optimize policies that balance the expected reward and risk. In this paper, we present a novel risk-sensitive RL framework that employs an Iterated Conditional Value-at-Risk (CVaR)…

Machine Learning · Computer Science 2023-12-05 Yu Chen , Yihan Du , Pihe Hu , Siwei Wang , Desheng Wu , Longbo Huang

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

Researchers across cognitive, neuro-, and computer sciences increasingly reference human-like artificial intelligence and neuroAI. However, the scope and use of the terms are often inconsistent. Contributed research ranges widely from…

Artificial Intelligence · Computer Science 2022-12-09 Ida Momennejad

Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Vladimir Guzov , Julian Chibane , Riccardo Marin , Yannan He , Yunus Saracoglu , Torsten Sattler , Gerard Pons-Moll

Challenges to reproducibility and replicability have gained widespread attention, driven by large replication projects with lukewarm success rates. A nascent work has emerged developing algorithms to estimate the replicability of published…

Digital Libraries · Computer Science 2024-05-06 Chuhao Wu , Tatiana Chakravorti , John Carroll , Sarah Rajtmajer