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We examine the problem of joint top-down active search of multiple objects under interaction, e.g., person riding a bicycle, cups held by the table, etc.. Such objects under interaction often can provide contextual cues to each other to…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Xiangyu Kong , Bo Xin , Yizhou Wang , Gang Hua

For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…

Computer Vision and Pattern Recognition · Computer Science 2023-01-30 Chen Pang , Xuequan Lu , Lei Lyu

Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Dong Yang , Monica Mengqi Li , Hong Fu , Jicong Fan , Zhao Zhang , Howard Leung

Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Yunsheng Pang , Qiuhong Ke , Hossein Rahmani , James Bailey , Jun Liu

In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yijie Yang , Jinlu Zhang , Jiaxu Zhang , Zhigang Tu

This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Jinyin Wang , Xingchen Li , Yixuan Jin , Yihao Zhong , Keke Zhang , Chang Zhou

A challenge of skeleton-based action recognition is the difficulty to classify actions with similar motions and object-related actions. Visual clues from other streams help in that regard. RGB data are sensible to illumination conditions,…

Computer Vision and Pattern Recognition · Computer Science 2021-01-25 Alban Main de Boissiere , Rita Noumeir

Human action is naturally compositional: humans can easily recognize and perform actions with objects that are different from those used in training demonstrations. In this paper, we study the compositionality of action by looking into the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Joanna Materzynska , Tete Xiao , Roei Herzig , Huijuan Xu , Xiaolong Wang , Trevor Darrell

In physical human-robot interaction, force feedback has been the most common sensing modality to convey the human intention to the robot. It is widely used in admittance control to allow the human to direct the robot. However, it cannot be…

Robotics · Computer Science 2025-05-16 Gokhan Solak , Gustavo J. G. Lahr , Idil Ozdamar , Arash Ajoudani

Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Jacopo Cavazza , Pietro Morerio , Vittorio Murino

In human activity recognition (HAR), activity labels have typically been encoded in one-hot format, which has a recent shift towards using textual representations to provide contextual knowledge. Here, we argue that HAR should be anchored…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Shuheng Li , Jiayun Zhang , Xiaohan Fu , Xiyuan Zhang , Jingbo Shang , Rajesh K. Gupta

Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Stefan Novaković , Vladimir Risojević

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep…

Graphics · Computer Science 2021-11-24 L. Mourot , L. Hoyet , F. Le Clerc , François Schnitzler , Pierre Hellier

Recognizing human actions is fundamentally a spatio-temporal reasoning problem, and should be, at least to some extent, invariant to the appearance of the human and the objects involved. Motivated by this hypothesis, in this work, we take…

Computer Vision and Pattern Recognition · Computer Science 2021-11-04 Gorjan Radevski , Marie-Francine Moens , Tinne Tuytelaars

Human-Object Interaction (HOI) detection plays a crucial role in activity understanding. Though significant progress has been made, interactiveness learning remains a challenging problem in HOI detection: existing methods usually generate…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Xiaoqian Wu , Yong-Lu Li , Xinpeng Liu , Junyi Zhang , Yuzhe Wu , Cewu Lu

This paper presents a novel framework for real-time human action recognition in industrial contexts, using standard 2D cameras. We introduce a complete pipeline for robust and real-time estimation of human joint kinematics, input to a…

Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Chih-Yao Ma , Asim Kadav , Iain Melvin , Zsolt Kira , Ghassan AlRegib , Hans Peter Graf

The dynamics of human skeletons have significant information for the task of action recognition. The similarity between trajectories of corresponding joints is an indicating feature of the same action, while this similarity may subject to…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Qi Li , Hanlin Mo , Jinghan Zhao , Hongxiang Hao , Hua Li

Benefiting from its succinctness and robustness, skeleton-based action recognition has recently attracted much attention. Most existing methods utilize local networks (e.g., recurrent, convolutional, and graph convolutional networks) to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-13 Guyue Hu , Bo Cui , Shan Yu

This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…

Computer Vision and Pattern Recognition · Computer Science 2024-04-29 Syed Waleed Hyder , Muhammad Usama , Anas Zafar , Muhammad Naufil , Fawad Javed Fateh , Andrey Konin , M. Zeeshan Zia , Quoc-Huy Tran
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