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In the landscape of contemporary recommender systems, user-item interactions are inherently dynamic and sequential, often characterized by various behaviors. Prior research has explored the modeling of user preferences through sequential…
Session-based recommendation (SBR) is proposed to recommend items within short sessions given that user profiles are invisible in various scenarios nowadays, such as e-commerce and short video recommendation. There is a common scenario that…
Group recommendation aims at providing optimized recommendations tailored to diverse groups, enabling groups to enjoy appropriate items. On the other hand, most existing group recommendation methods are built upon deep neural network (DNN)…
Most of the existing deep learning-based sequential recommendation approaches utilize the recurrent neural network architecture or self-attention to model the sequential patterns and temporal influence among a user's historical behavior and…
Session-based recommendation (SBR) is a challenging task, which aims at recommending next items based on anonymous interaction sequences. Despite the superior performance of existing methods for SBR, there are still several limitations: (i)…
Recommender system research has oftentimes focused on approaches that operate on large-scale datasets containing millions of user interactions. However, many small businesses struggle to apply state-of-the-art models due to their very…
Social recommendation task aims to predict users' preferences over items with the incorporation of social connections among users, so as to alleviate the sparse issue of collaborative filtering. While many recent efforts show the…
Graph Convolutional Networks (GCN) have been recently employed as core component in the construction of recommender system algorithms, interpreting user-item interactions as the edges of a bipartite graph. However, in the absence of side…
Graph Convolution Networks (GCNs) have significantly succeeded in learning user and item representations for recommendation systems. The core of their efficacy is the ability to explicitly exploit the collaborative signals from both the…
With the prevalence of social media, there has recently been a proliferation of recommenders that shift their focus from individual modeling to group recommendation. Since the group preference is a mixture of various predilections from…
A long user history inevitably reflects the transitions of personal interests over time. The analyses on the user history require the robust sequential model to anticipate the transitions and the decays of user interests. The user history…
Currently, there starts a research trend to leverage neural architecture for recommendation systems. Though several deep recommender models are proposed, most methods are too simple to characterize users' complex preference. In this paper,…
Recently, Graph Neural Networks (GNNs) have proven their effectiveness for recommender systems. Existing studies have applied GNNs to capture collaborative relations in the data. However, in real-world scenarios, the relations in a…
User and item attributes are essential side-information; their interactions (i.e., their co-occurrence in the sample data) can significantly enhance prediction accuracy in various recommender systems. We identify two different types of…
Predicting the next interaction of a short-term sequence is a challenging task in session-based recommendation (SBR).Multi-behavior session recommendation considers session sequence with multiple interaction types, such as click and…
Many practical recommender systems provide item recommendation for different users only via mining user-item interactions but totally ignoring the rich attribute information of items that users interact with. In this paper, we propose an…
Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain…
Modeling time-evolving preferences of users with their sequential item interactions, has attracted increasing attention in many online applications. Hence, sequential recommender systems have been developed to learn the dynamic user…
Many existing industrial recommender systems are sensitive to the patterns of user-item engagement. Light users, who interact less frequently, correspond to a data sparsity problem, making it difficult for the system to accurately learn and…
Multi-behavior recommendation exploits multiple types of user-item interactions to alleviate the data sparsity problem faced by the traditional models that often utilize only one type of interaction for recommendation. In real scenarios,…