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Distributed storage systems and databases are widely used by various types of applications. Transactional access to these storage systems is an important abstraction allowing application programmers to consider blocks of actions (i.e.,…

Programming Languages · Computer Science 2023-06-22 Sidi Mohamed Beillahi , Ahmed Bouajjani , Constantin Enea

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner

The evolution of information and communication technologies has yielded the means of sharing measurements and other information in an efficient and flexible way, which has enabled the size and complexity of control applications to increase.…

Systems and Control · Electrical Eng. & Systems 2025-01-30 Filiberto Fele , José M. Maestre , Eduardo F. Camacho

In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…

Logic in Computer Science · Computer Science 2016-07-14 Marc de Visme , Glynn Winskel

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…

Computer Science and Game Theory · Computer Science 2014-05-06 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Piotr Hofman , Richard Mayr , K. Narayan Kumar , Patrick Totzke

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

In this paper, we look at the following question. We consider cellular automata in the hyperbolic plane and we consider the global function defined on all possible configurations. Is the injectivity of this function undecidable? The problem…

Discrete Mathematics · Computer Science 2007-12-20 Margenstern Maurice

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both…

Artificial Intelligence · Computer Science 2023-04-18 Lewis Hammond , James Fox , Tom Everitt , Ryan Carey , Alessandro Abate , Michael Wooldridge

The model of asynchronous programming arises in many contexts, from low-level systems software to high-level web programming. We take a language-theoretic perspective and show general decidability and undecidability results for asynchronous…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Rupak Majumdar , Ramanathan S. Thinniyam , Georg Zetzsche

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert , Adwait Amit Godbole

Artificial agents are typically oriented to the realization of an externally assigned task and try to optimize over secondary aspects of plan execution such time lapse or power consumption, technically displaying a quasi-dichotomous…

Computer Science and Game Theory · Computer Science 2013-11-15 Paolo Turrini

We consider the problem of approximating discrete-time plants with finite-valued sensors and actu- ators by deterministic finite memory systems for the purpose of certified-by-design controller synthesis. Building on ideas from robust…

Optimization and Control · Mathematics 2013-10-11 Danielle C. Tarraf

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

Computer Science and Game Theory · Computer Science 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour

We consider the decidability of state-to-state reachability in linear time-invariant control systems over continuous time. We analyse this problem with respect to the allowable control sets, which are assumed to be the image under a linear…

Optimization and Control · Mathematics 2021-03-16 Mohan Dantam , Amaury Pouly

We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right…

Combinatorics · Mathematics 2012-01-06 Urban Larsson

Distributed automata are finite-state machines that operate on finite directed graphs. Acting as synchronous distributed algorithms, they use their input graph as a network in which identical processors communicate for a possibly infinite…

Formal Languages and Automata Theory · Computer Science 2018-12-21 Fabian Reiter

Asynchronous executions of a distributed algorithm differ from each other due to the nondeterminism in the order in which the messages exchanged are handled. In many situations of interest, the asynchronous executions induced by restricting…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-11 Ricardo C. Correa , Valmir C. Barbosa

In this article, we consider a cooperative control problem involving a heterogeneous network of dynamically decoupled continuous-time linear plants. The (output-feedback) controllers for each plant may communicate with each other according…

Optimization and Control · Mathematics 2024-01-09 Mruganka Kashyap , Laurent Lessard

We present a computational framework for synthesis of distributed control strategies for a heterogeneous team of robots in a partially observable environment. The goal is to cooperatively satisfy specifications given as Truncated Linear…

Artificial Intelligence · Computer Science 2022-04-07 Ningyuan Zhang , Wenliang Liu , Calin Belta

Using a novel rewriting problem, we show that several natural decision problems about finite automata are undecidable (i.e., recursively unsolvable). In contrast, we also prove three related problems are decidable. We apply one result to…

Formal Languages and Automata Theory · Computer Science 2017-03-01 Jörg Endrullis , Jeffrey Shallit , Tim Smith