Related papers: Growing uniform planar maps face by face
We describe and analyze a new construction that produces new Eulerian lattices from old ones. It specializes to a construction that produces new strongly regular cellular spheres (whose face lattices are Eulerian). The construction does not…
This article focuses on a combinatorial structure specific to triangulated plane graphs with quadrangular outer face and no separating triangle, which are called irreducible triangulations. The structure has been introduced by Xin He under…
This paper concerns random bipartite planar maps which are defined by assigning weights to their faces. The paper presents a threefold contribution to the theory. Firstly, we prove the existence of the local limit for all choices of weights…
We present two universal hinge patterns that enable a strip of material to fold into any connected surface made up of unit squares on the 3D cube grid--for example, the surface of any polycube. The folding is efficient: for target surfaces…
A combinatorial tiling of the sphere is naturally given by an embedded graph. We study the case that each tile has exactly five edges, with the ultimate goal of classifying combinatorial tilings of the sphere by geometrically congruent…
We study the shape of inflated surfaces introduced in \cite{B1} and \cite{P1}. More precisely, we analyze profiles of surfaces obtained by inflating a convex polyhedron, or more generally an almost everywhere flat surface, with a symmetry…
We present a general bijective approach to planar hypermaps with two main results. First we obtain unified bijections for all classes of maps or hypermaps defined by face-degree constraints and girth constraints. To any such class we…
The number of triangulations of a planar n point set is known to be $c^n$, where the base $c$ lies between $2.43$ and $30.$ The fastest known algorithm for counting triangulations of a planar n point set runs in $O^*(2^n)$ time. The fastest…
The paper is devoted to finding the colorings of the edges of the 1-skeleton of triangulations of the 2-sphere in three colors so that for each face all three of its sides have different colors. First, by the method of adding one vertex…
Drawing together techniques from combinatorics and computer science, we improve the census algorithm for enumerating closed minimal P^2-irreducible 3-manifold triangulations. In particular, new constraints are proven for face pairing…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
The present work describes the asymptotic local shape of a graph drawn uniformly at random from all connected simple planar graphs with n labelled vertices. We establish a novel uniform infinite planar graph (UIPG) as quenched limit in the…
A standard assumption in the study of logarithmic structures is "fineness", but this assumption is not preserved by intersections, fiber products, and more general limits. We explain how a coherent logarithmic scheme $X$ has a natural…
This article presents new enumerative results related to symmetric planar maps. In the first part a new way of enumerating rooted simple quadrangulations and rooted simple triangulations is presented, based on the description of two…
To produce cartographic maps, simplification is typically used to reduce complexity of the map to a legible level. With schematic maps, however, this simplification is pushed far beyond the legibility threshold and is instead constrained by…
For two families of random polytopes we compute explicitly the expected sums of the conic intrinsic volumes and the Grassmann angles at all faces of any given dimension of the polytope under consideration. As special cases, we compute the…
A very simple heuristic approach to the unfolding problem will be described. An iterative algorithm starts with an empty histogram and every iteration aims to add one entry to this histogram. The entry to be added is selected according to a…
3D face reconstruction technology aims to generate a face stereo model naturally and realistically. Previous deep face reconstruction approaches are typically designed to generate convincing textures and cannot generalize well to multiple…
We study the asymptotic behavior of random simply generated noncrossing planar trees in the space of compact subsets of the unit disk, equipped with the Hausdorff distance. Their distributional limits are obtained by triangulating at random…
Let $X$ be a real Banach space with a normalized duality mapping uniformly norm-to-weak$^\star$ continuous on bounded sets or a reflexive Banach space which admits a weakly continuous duality mapping $J_{\Phi}$ with gauge $\phi$. Let $f$ be…