Related papers: Growing uniform planar maps face by face
For a finite planar graph, it associates with some metric spaces, called (regular) spherical polyhedral surfaces, by replacing faces with regular spherical polygons in the unit sphere and gluing them edge-to-edge. We consider the class of…
The spaces of triangulations of a given manifold have been widely studied. The celebrated theorem of Pachner~\cite{Pachner} says that any two triangulations of a given manifold can be connected by a sequence of bistellar moves, or Pachner…
We study large uniform random maps with one face whose genus grows linearly with the number of edges. They can be seen as a model of discrete hyperbolic geometry. In the past, several of these hyperbolic geometric features have been…
We construct an explicit bijection between bipartite pointed maps of an arbitrary surface $\mathbb{S}$, and specific unicellular blossoming maps of the same surface. Our bijection gives access to the degrees of all the faces, and distances…
We present an alternative procedure to eliminate irregular contributions in the perturbation expansion of c=0-matrix models representing the sum over triangulations of random surfaces, thereby reproducing the results of Tutte [1] and Brezin…
We describe procedures for generating all 2-cell embedded simple graphs with up to a fixed number of vertices on a given surface. We also modify these procedures to generate closed 2-cell embeddings and polyhedral embeddings. We give…
We prove that large Boltzmann stable planar maps of index $\alpha \in (1;2)$ converge in the scaling limit towards a random compact metric space $\mathcal{S}_{\alpha}$ that we construct explicitly. They form a one-parameter family of random…
We introduce the $k$-Plane Insertion into Plane drawing ($k$-PIP) problem: given a plane drawing of a planar graph $G$ and a set $F$ of edges, insert the edges in $F$ into the drawing such that the resulting drawing is $k$-plane. In this…
Random planar maps are considered in the physics literature as the discrete counterpart of random surfaces. It is conjectured that properly rescaled random planar maps, when conditioned to have a large number of faces, should converge to a…
This paper presents a scheme to deal accurately and efficiently with complex angular masks, such as occur typically in galaxy surveys. An angular mask is taken to be an arbitrary union of arbitrarily weighted angular regions bounded by…
We prove that uniform random quadrangulations of the sphere with $n$ faces, endowed with the usual graph distance and renormalized by $n^{-1/4}$, converge as $n\to\infty$ in distribution for the Gromov-Hausdorff topology to a limiting…
We discuss the problem of embedding graphs in the plane with restrictions on the vertex mapping. In particular, we introduce a technique for drawing planar graphs with a fixed vertex mapping that bounds the number of times edges bend. An…
The main objects of the paper are $z$-oriented triangulations of connected closed $2$-dimensional surfaces. A $z$-orientation of a map is a minimal collection of zigzags which double covers the set of edges. We have two possibilities for an…
We compute, for each genus $g\geq 0$, the generating function $L_g\equiv L_g(t;p_1,p_2,\dots)$ of (labelled) bipartite maps on the orientable surface of genus $g$, with control on all face degrees. We exhibit an explicit change of variables…
We study the classic graph drawing problem of drawing a planar graph using straight-line edges with a prescribed convex polygon as the outer face. Unlike previous algorithms for this problem, which may produce drawings with exponential…
What particle shape will generate the highest packing fraction when randomly poured into a container? In order to explore and navigate the enormous search space efficiently, we pair molecular dynamics simulations with artificial evolution.…
The degree of a map between orientable manifolds is a fundamental concept in topology, providing deep insights into the structure of manifolds and the behavior of maps between them. Recently, this notion has been extensively studied,…
We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face…
Let $P_n$ be an $n$-dimensional regular polytope from one of the three infinite series (regular simplices, regular crosspolytopes, and cubes). Project $P_n$ onto a random, uniformly distributed linear subspace of dimension $d\geq 2$. We…
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many heuristics have been proposed to partition models into few…