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Related papers: History Determinism vs. Good for Gameness in Quant…

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An automaton is history-deterministic if its nondeterminism can be resolved on the fly, only using the prefix of the word read so far. This mild form of nondeterminism has attracted particular attention for its applications in synthesis…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Udi Boker , Thomas A. Henzinger , Karoliina Lehtinen , Keya Prakash

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…

Formal Languages and Automata Theory · Computer Science 2024-02-14 Udi Boker , Karoliina Lehtinen

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…

Formal Languages and Automata Theory · Computer Science 2023-07-24 Sven Schewe , Qiyi Tang

In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…

Formal Languages and Automata Theory · Computer Science 2017-10-12 Udi Boker , Orna Kupferman , Michał Skrzypczak

Nondeterministic good-for-MDPs (GFM) automata are for MDP model checking and reinforcement learning what good-for-games (GFG) automata are for reactive synthesis: a more compact alternative to deterministic automata that displays…

Formal Languages and Automata Theory · Computer Science 2026-01-01 Sven Schewe , Qiyi Tang , Tansholpan Zhanabekova

History-determinism is a restricted notion of nondeterminism in automata, where the nondeterminism can be successfully resolved based solely on the prefix read so far. History-deterministic automata still allow for exponential succinctness…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Karoliina Lehtinen , Keya Prakash

We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…

Formal Languages and Automata Theory · Computer Science 2024-10-16 Sougata Bose , Thomas A. Henzinger , Karoliina Lehtinen , Sven Schewe , Patrick Totzke

History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…

Formal Languages and Automata Theory · Computer Science 2026-04-01 Soumyajit Paul , David Purser , Sven Schewe , Qiyi Tang , Patrick Totzke , Di-De Yen

History-deterministic automata are a restricted class of nondeterministic automata where the nondeterminism while reading an input can be resolved successfully based on the prefix read so far. History-deterministic automata are…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…

Formal Languages and Automata Theory · Computer Science 2026-05-29 Thomas A. Henzinger , Keya Prakash , K. S. Thejaswini

We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…

Formal Languages and Automata Theory · Computer Science 2025-10-29 Bader Abu Radi , Orna Kupferman , Ofer Leshkowitz

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the…

Programming Languages · Computer Science 2015-03-19 Pavol Cerny , Krishnendu Chatterjee , Thomas Henzinger , Arjun Radhakrishna , Rohit Singh

We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Denis Kuperberg , Anirban Majumdar

A nondeterministic automaton is semantically deterministic (SD) if different nondeterministic choices in the automaton lead to equivalent states. Semantic determinism is interesting as it is a natural relaxation of determinism, and as some…

Formal Languages and Automata Theory · Computer Science 2023-05-26 Bader Abu Radi , Orna Kupferman

We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run. Thereby, they preserve many of the desirable properties of finite automata. Deterministic Parikh…

Formal Languages and Automata Theory · Computer Science 2025-05-28 Enzo Erlich , Mario Grobler , Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann

Discounting the influence of future events is a key paradigm in economics and it is widely used in computer-science models, such as games, Markov decision processes (MDPs), reinforcement learning, and automata. While a single game or MDP…

Logic in Computer Science · Computer Science 2025-06-11 Udi Boker , Guy Hefetz
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