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Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…
Current subject-driven image generation methods encounter significant challenges in person-centric image generation. The reason is that they learn the semantic scene and person generation by fine-tuning a common pre-trained diffusion, which…
Recently, diffusion models have shown their impressive ability in visual generation tasks. Besides static images, more and more research attentions have been drawn to the generation of realistic videos. The video generation not only has a…
This paper presents a simple method for "do as I do" motion transfer: given a source video of a person dancing, we can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard…
Image fusion seeks to seamlessly integrate foreground objects with background scenes, producing realistic and harmonious fused images. Unlike existing methods that directly insert objects into the background, adaptive and interactive fusion…
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…
Visual compatibility is critical for fashion analysis, yet is missing in existing fashion image synthesis systems. In this paper, we propose to explicitly model visual compatibility through fashion image inpainting. To this end, we present…
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion…
In recent years, deep neural network approaches have naturally extended to the video domain, in their simplest case by aggregating per-frame classifications as a baseline for action recognition. A majority of the work in this area extends…
We propose a data-driven approach for context-aware person image generation. Specifically, we attempt to generate a person image such that the synthesized instance can blend into a complex scene. In our method, the position, scale, and…
Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first…
This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…
Human video motion transfer has a wide range of applications in multimedia, computer vision and graphics. Recently, due to the rapid development of Generative Adversarial Networks (GANs), there has been significant progress in the field.…
We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…
Dancing video retargeting aims to synthesize a video that transfers the dance movements from a source video to a target person. Previous work need collect a several-minute-long video of a target person with thousands of frames to train a…
Text-driven person image generation is an emerging and challenging task in cross-modality image generation. Controllable person image generation promotes a wide range of applications such as digital human interaction and virtual try-on.…
This chapter aims to aid the development of Cyber-Physical Systems (CPS) in automated understanding of events and activities in various applications of video-surveillance. These events are mostly captured by drones, CCTVs or novice and…
The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…