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Prompt learning is a new learning paradigm which reformulates downstream tasks as similar pretraining tasks on pretrained models by leveraging textual prompts. Recent works have demonstrated that prompt learning is particularly useful for…

Computation and Language · Computer Science 2022-10-21 Yue Zhang , Hongliang Fei , Dingcheng Li , Tan Yu , Ping Li

While learning from demonstrations is powerful for acquiring visuomotor policies, high-performance imitation without large demonstration datasets remains challenging for tasks requiring precise, long-horizon manipulation. This paper…

Robotics · Computer Science 2024-11-12 Lars Ankile , Anthony Simeonov , Idan Shenfeld , Pulkit Agrawal

We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Vaibhav Vavilala , David Forsyth

Flexible pick-and-place is a fundamental yet challenging task within robotics, in particular due to the need of an object model for a simple target pose definition. In this work, the robot instead learns to pick-and-place objects using…

Robotics · Computer Science 2020-06-16 Lars Berscheid , Pascal Meißner , Torsten Kröger

Functional autonomous systems often realize complex tasks by utilizing state machines comprised of discrete primitive behaviors and transitions between these behaviors. This architecture has been widely studied in the context of…

Robotics · Computer Science 2023-09-18 Wyatt Ubellacker , Noel Csomay-Shanklin , Tamas G. Molnar , Aaron D. Ames

Robotic automation is a key driver for the advancement of technology. The skills of human workers, however, are difficult to program and seem currently unmatched by technical systems. In this work we present a data-driven approach to…

Robotics · Computer Science 2020-02-06 Stefan Scherzinger , Arne Roennau , Rüdiger Dillmann

The motivation of this paper is to develop a smart system using multi-modal vision for next-generation mechanical assembly. It includes two phases where in the first phase human beings teach the assembly structure to a robot and in the…

Robotics · Computer Science 2016-01-27 Weiwei Wan , Feng Lu , Zepei Wu , Kensuke Harada

Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Stephan Alaniz , Massimiliano Mancini , Anjan Dutta , Diego Marcos , Zeynep Akata

Dexterous in-hand manipulation is a unique and valuable human skill requiring sophisticated sensorimotor interaction with the environment while respecting stability constraints. Satisfying these constraints with generated motions is…

This paper introduces HPNet, a novel deep-learning approach for segmenting a 3D shape represented as a point cloud into primitive patches. The key to deep primitive segmentation is learning a feature representation that can separate points…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Siming Yan , Zhenpei Yang , Chongyang Ma , Haibin Huang , Etienne Vouga , Qixing Huang

Robots must know how to be gentle when they need to interact with fragile objects, or when the robot itself is prone to wear and tear. We propose an approach that enables deep reinforcement learning to train policies that are gentle, both…

Human actions manipulating articulated objects, such as opening and closing a drawer, can be categorized into multiple modalities we define as interaction modes. Traditional robot learning approaches lack discrete representations of these…

Robotics · Computer Science 2024-10-29 Liquan Wang , Ankit Goyal , Haoping Xu , Animesh Garg

This paper proposes an approach for segmenting a task consisting of compliant motions into phases, learning a primitive for each segmented phase of the task, and reproducing the task by sequencing primitives online based on the learned…

Robotics · Computer Science 2018-09-05 Tesfamichael Marikos Hagos , Markku Suomalainen , Ville Kyrki

Automating a robotic task, e.g., robotic suturing can be very complex and time-consuming. Learning a task model to autonomously perform the task is invaluable making the technology, robotic surgery, accessible for a wider community. The…

Robotics · Computer Science 2021-03-16 Amir Ghalamzan-E

This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of…

Robotics · Computer Science 2023-05-26 Sipu Ruan , Weixiao Liu , Xiaoli Wang , Xin Meng , Gregory S. Chirikjian

Data scarcity remains a fundamental challenge in robot learning. While human demonstrations benefit from abundant motion capture data and vast internet resources, robotic manipulation suffers from limited training examples. To bridge this…

Robotics · Computer Science 2026-03-17 Xiao Hu , Qi Yin , Yangming Shi , Yang Ye

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content…

Graphics · Computer Science 2025-05-08 Jingwen Ye , Yuze He , Yanning Zhou , Yiqin Zhu , Kaiwen Xiao , Yong-Jin Liu , Wei Yang , Xiao Han

We present placing via picking (PvP), a method to autonomously collect real-world demonstrations for a family of placing tasks in which objects must be manipulated to specific, contact-constrained locations. With PvP, we approach the…

Robotics · Computer Science 2024-12-30 Oliver Limoyo , Abhisek Konar , Trevor Ablett , Jonathan Kelly , Francois R. Hogan , Gregory Dudek

Contact can be conceptualized as a set of constraints imposed on two bodies that are interacting with one another in some way. The nature of a contact, whether a point, line, or surface, dictates how these bodies are able to move with…

Robotics · Computer Science 2025-07-24 Andrew S. Morgan , Quentin Bateux , Mei Hao , Aaron M. Dollar

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely…