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We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Mathis Petrovich , Michael J. Black , Gül Varol

Long-form video understanding requires efficient navigation of extensive visual data to pinpoint sparse yet critical information. Current approaches to longform video understanding either suffer from severe computational overhead due to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Te Yang , Xiangyu Zhu , Bo Wang , Quan Chen , Peng Jiang , Zhen Lei

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Jeonghyeon Na , Sangwon Baik , Inhee Lee , Junyoung Lee , Hanbyul Joo

Long-term video generation and prediction remain challenging tasks in computer vision, particularly in partially observable scenarios where cameras are mounted on moving platforms. The interaction between observed image frames and the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Meenakshi Sarkar , Debasish Ghose

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards…

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

We propose a model of a learning agent whose interaction with the environment is governed by a simulation-based projection, which allows the agent to project itself into future situations before it takes real action. Projective simulation…

Adaptation and Self-Organizing Systems · Physics 2015-03-19 Hans J. Briegel , Gemma De las Cuevas

This paper proposes a multi-agent artificial intelligence system that generates response-oriented media content in real time based on audio-derived emotional signals. Unlike conventional speech emotion recognition studies that focus…

Artificial Intelligence · Computer Science 2026-01-21 HyeYoung Lee

In this paper, we newly introduce the concept of temporal attention filters, and describe how they can be used for human activity recognition from videos. Many high-level activities are often composed of multiple temporal parts (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2016-12-28 AJ Piergiovanni , Chenyou Fan , Michael S. Ryoo

Understanding and conversing about dynamic scenes is one of the key capabilities of AI agents that navigate the environment and convey useful information to humans. Video question answering is a specific scenario of such AI-human…

Computation and Language · Computer Science 2019-08-01 Guan-Lin Chao , Abhinav Rastogi , Semih Yavuz , Dilek Hakkani-Tür , Jindong Chen , Ian Lane

In this work we introduce a fully end-to-end approach for action detection in videos that learns to directly predict the temporal bounds of actions. Our intuition is that the process of detecting actions is naturally one of observation and…

Computer Vision and Pattern Recognition · Computer Science 2017-03-14 Serena Yeung , Olga Russakovsky , Greg Mori , Li Fei-Fei

Human-robot collaboration (HRC) has become increasingly relevant in industrial, household, and commercial settings. However, the effectiveness of such collaborations is highly dependent on the human and robots' situational awareness of the…

Robotics · Computer Science 2023-05-09 Chelsea Zou , Kishan Chandan , Yan Ding , Shiqi Zhang

From the last decade, researchers in the field of machine learning (ML) and assistive developmental robotics (ADR) have taken an interest in artificial empathy (AE) as a possible future paradigm for human-robot interaction (HRI). Humans…

Robotics · Computer Science 2023-10-03 Sharjeel Tahir , Syed Afaq Shah , Jumana Abu-Khalaf

The widespread use of generative AI has led to multiple applications of AI-generated text and media to potentially enhance learning outcomes. However, there are a limited number of well-designed experimental studies investigating the impact…

Human-Computer Interaction · Computer Science 2024-12-17 Zoe Ruo-Yu Li , Caswell Barry , Mutlu Cukurova

First-person action recognition is a challenging task in video understanding. Because of strong ego-motion and a limited field of view, many backgrounds or noisy frames in a first-person video can distract an action recognition model during…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Lijin Yang , Yifei Huang , Yusuke Sugano , Yoichi Sato

Current video-based Masked Autoencoders (MAEs) primarily focus on learning effective spatiotemporal representations from a visual perspective, which may lead the model to prioritize general spatial-temporal patterns but often overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Shihab Aaqil Ahamed , Malitha Gunawardhana , Liel David , Michael Sidorov , Daniel Harari , Muhammad Haris Khan

Effective human-agent interaction (HAI) relies on accurate and adaptive perception of human emotional states. While multimodal deep learning models - leveraging facial expressions, speech, and textual cues - offer high accuracy in emotion…

Machine Learning · Computer Science 2025-12-15 Matvey Nepomnyaschiy , Oleg Pereziabov , Anvar Tliamov , Stanislav Mikhailov , Ilya Afanasyev

In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at…

Computer Vision and Pattern Recognition · Computer Science 2015-07-07 M. S. Ryoo , Thomas J. Fuchs , Lu Xia , J. K. Aggarwal , Larry Matthies

The rise in capability and ubiquity of generative artificial intelligence (AI) technologies has enabled its application to the field of Socially Interactive Agents (SIAs). Despite rising interest in modern AI-powered components used for…

Human-Computer Interaction · Computer Science 2024-10-29 Spencer Lin , Basem Rizk , Miru Jun , Andy Artze , Caitlin Sullivan , Sharon Mozgai , Scott Fisher

The world consists of objects: distinct entities possessing independent properties and dynamics. For agents to interact with the world intelligently, they must translate sensory inputs into the bound-together features that describe each…

Artificial Intelligence · Computer Science 2022-09-07 Ruben S. van Bergen , Pablo L. Lanillos
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