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Efficient distributed spectrum sharing mechanism is crucial for improving the spectrum utilization. The spatial aspect of spectrum sharing, however, is less understood than many other aspects. In this paper, we generalize a recently…

Networking and Internet Architecture · Computer Science 2012-09-25 Xu Chen , Jianwei Huang

Many interventions, such as vaccines in clinical trials or coupons in online marketplaces, must be assigned sequentially without full knowledge of their effects. Multi-armed bandit algorithms have proven successful in such settings.…

Machine Learning · Statistics 2026-05-07 Aidan Gleich , Eric Laber , Alexander Volfovsky

A crucial challenge in decentralized systems is state estimation in the presence of unknown inputs, particularly within heterogeneous sensor networks with dynamic topologies. While numerous consensus algorithms have been introduced, they…

Systems and Control · Electrical Eng. & Systems 2024-12-13 Zida Wu , Ankur Mehta

Time-constrained decision processes have been ubiquitous in many fundamental applications in physics, biology and computer science. Recently, restart strategies have gained significant attention for boosting the efficiency of…

Machine Learning · Computer Science 2020-07-02 Semih Cayci , Atilla Eryilmaz , R. Srikant

In a social dilemma, cooperation is collectively optimal, yet individually each group member prefers to defect. A class of successful strategies of direct reciprocity were recently found for the iterated prisoner's dilemma and for the…

Populations and Evolution · Quantitative Biology 2020-10-12 Yohsuke Murase , Seung Ki Baek

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

Channel allocation is the task of assigning channels to users such that some objective (e.g., sum-rate) is maximized. In centralized networks such as cellular networks, this task is carried by the base station which gathers the channel…

Information Theory · Computer Science 2019-12-05 S. M. Zafaruddin , Ilai Bistritz , Amir Leshem , Dusit Niyato

The problem of jamming on multiple-input multiple-output (MIMO) Gaussian channels is investigated in this paper. In the case of a single target legitimate signal, we show that the existing result based on the simplification of the system…

Information Theory · Computer Science 2016-03-03 Jie Gao , Sergiy A. Vorobyov , Hai Jiang

In this paper , we optimize the resource Allocation management by using game-Theory . In this paper we can optimize number of users in resource allocation management by using the user-sub-channel-soap matching algorithm (USMA) for…

Signal Processing · Electrical Eng. & Systems 2019-06-11 Mahsa Khodakhah , Nahid Ardalani

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state…

Computer Science and Game Theory · Computer Science 2024-10-10 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2017-07-10 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert

Implementing multi-player networked games by broadcasting the player's input and letting each client calculate the game state - a scheme known as lock-step simulation - is an established technique. However, ensuring that every client in…

Programming Languages · Computer Science 2017-06-30 Joachim Breitner , Chris Smith

A frequent problem in settings where a unique resource must be shared among users is how to resolve the contention that arises when all of them must use it, but the resource allows only for one user each time. The application of efficient…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-07-04 Antonio Fernández Anta , Miguel A. Mosteiro , Jorge Ramón Muñoz

In this work, we study longest common substring, pattern matching, and wildcard pattern matching in the asymmetric streaming model. In this streaming model, we have random access to one string and streaming access to the other one. We…

Data Structures and Algorithms · Computer Science 2021-07-13 Tung Mai , Anup Rao , Ryan A. Rossi , Saeed Seddighin

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

Computer Science and Game Theory · Computer Science 2024-06-04 Ratip Emin Berker , Vincent Conitzer

Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…

Optimization and Control · Mathematics 2021-12-10 Jialing Zhou , Yuezu Lv , Guanghui Wen , Jinhu Lv , Dezhi Zheng

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

Optimization and Control · Mathematics 2023-11-28 Catherine Rainer , Eilon Solan

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

As wireless communication becomes an ever-more evolving and pervasive part of the existing world, system capacity and Quality of Service (QoS) provisioning are becoming more critically evident. In order to improve system capacity and QoS,…

Networking and Internet Architecture · Computer Science 2015-05-18 Bikramjit Singh