Related papers: Learning Realtime One-Counter Automata
Active automata learning in the framework of Angluin's $L^*$ algorithm has been applied to learning many kinds of automata models. In applications to timed models such as timed automata, the main challenge is to determine guards on the…
We present an algorithm for active learning of deterministic timed automata with multiple clocks. The algorithm is within the querying framework of Angluin's $L^*$ algorithm and follows the idea proposed in existing work on the active…
We present an algorithm for active learning of deterministic timed automata with a single clock. The algorithm is within the framework of Angluin's $L^*$ algorithm and inspired by existing work on the active learning of symbolic automata.…
Since the seminal work by Angluin and the introduction of the L*-algorithm, active learning of automata by membership and equivalence queries has been extensively studied to learn various extensions of automata. For weighted automata,…
We present a novel algorithm that uses exact learning and abstraction to extract a deterministic finite automaton describing the state dynamics of a given trained RNN. We do this using Angluin's L* algorithm as a learner and the trained RNN…
We give an active learning algorithm for deterministic one-counter automata (DOCAs) where the learner can ask the teacher membership and minimal equivalence queries. The algorithm called OL* learns a DOCA in time polynomial in the size of…
This work is concerned with regular languages defined over large alphabets, either infinite or just too large to be expressed enumeratively. We define a generic model where transitions are labeled by elements of a finite partition of the…
We study the computational power of real-time finite automata that have been augmented with a vector of dimension k, and programmed to multiply this vector at each step by an appropriately selected $k \times k$ matrix. Only one entry of the…
In this paper, we present a categorical approach to learning automata over words, in the sense of the $L^*$-algorithm of Angluin. This yields a new generic $L^*$-like algorithm which can be instantiated for learning deterministic automata,…
In this paper, we introduce a novel method for active learning of deterministic real-time one-counter automata (DROCA). The existing techniques for learning DROCA rely on observing the behaviour of the DROCA up to exponentially large…
We present a method for approximating context-free languages with one-counter automata. This approximation allows the reconstruction of parse trees of the original grammar. We identify a decidable superset of regular languages whose…
Automata learning has many applications in artificial intelligence and software engineering. Central to these applications is the $L^*$ algorithm, introduced by Angluin. The $L^*$ algorithm learns deterministic finite-state automata (DFAs)…
We present an Angluin-style algorithm to learn nominal automata, which are acceptors of languages over infinite (structured) alphabets. The abstract approach we take allows us to seamlessly extend known variations of the algorithm to this…
We present an extended automata learning framework that combines active automata learning with deductive inference. The learning algorithm asks membership and equivalence queries as in the original framework, but it is also given advice,…
We investigate a learning algorithm in the context of nominal automata, an extension of classical automata to alphabets featuring names. This class of automata captures nominal regular languages; analogously to the classical language…
We extend the L* algorithm to learn bimonoids recognising pomset languages. We then identify a class of pomset automata that accepts precisely the class of pomset languages recognised by bimonoids and show how to convert between bimonoids…
We propose a generic categorical framework for learning unknown formal languages of various types (e.g. finite or infinite words, weighted and nominal languages). Our approach is parametric in a monad T that represents the given type of…
The purpose of this paper is to use reinforcement learning to model learning agents which can recognize formal languages. Agents are modeled as simple multi-head automaton, a new model of finite automaton that uses multiple heads, and six…
Extracting finite state automata (FSAs) from black-box models offers a powerful approach to gaining interpretable insights into complex model behaviors. To support this pursuit, we present a weighted variant of Angluin's (1987)…
The question of whether quantum real-time one-counter automata (rtQ1CAs) can outperform their probabilistic counterparts has been open for more than a decade. We provide an affirmative answer to this question, by demonstrating a…