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Related papers: Leveraging MoCap Data for Human Mesh Recovery

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3D human pose and shape estimation (a.k.a. "human mesh recovery") has achieved substantial progress. Researchers mainly focus on the development of novel algorithms, while less attention has been paid to other critical factors involved.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Hui En Pang , Zhongang Cai , Lei Yang , Tianwei Zhang , Ziwei Liu

We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jeff Tan , Donglai Xiang , Shubham Tulsiani , Deva Ramanan , Gengshan Yang

Recently, 3D version has been improved greatly due to the development of deep neural networks. A high quality dataset is important to the deep learning method. Existing datasets for 3D vision has been constructed, such as Bigbird and YCB.…

Computer Vision and Pattern Recognition · Computer Science 2020-11-18 Minglei Lu , Yu Guo , Fei Wang , Zheng Dang

The proliferation of deep learning has significantly advanced various fields, yet Human Activity Recognition (HAR) has not fully capitalized on these developments, primarily due to the scarcity of labeled datasets. Despite the integration…

Signal Processing · Electrical Eng. & Systems 2024-06-26 Parham Zolfaghari , Vitor Fortes Rey , Lala Ray , Hyun Kim , Sungho Suh , Paul Lukowicz

We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surface reconstructions, as obtained with commonly used…

Computer Vision and Pattern Recognition · Computer Science 2016-02-08 Nadia Robertini , Edilson De Aguiar , Thomas Helten , Christian Theobalt

This paper proposes a new method for live free-viewpoint human performance capture with dynamic details (e.g., cloth wrinkles) using a single RGBD camera. Our main contributions are: (i) a multi-layer representation of garments and body,…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Tao Yu , Zerong Zheng , Yuan Zhong , Jianhui Zhao , Qionghai Dai , Gerard Pons-Moll , Yebin Liu

Monocular 6-DoF pose estimation plays an important role in multiple spacecraft missions. Most existing pose estimation approaches rely on single images with static keypoint localisation, failing to exploit valuable temporal information…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Jose Sosa , Dan Pineau , Arunkumar Rathinam , Abdelrahman Shabayek , Djamila Aouada

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with…

Computer Vision and Pattern Recognition · Computer Science 2022-10-31 Xin Chen , Zhuo Su , Lingbo Yang , Pei Cheng , Lan Xu , Bin Fu , Gang Yu

Synthetic visual data can provide practically infinite diversity and rich labels, while avoiding ethical issues with privacy and bias. However, for many tasks, current models trained on synthetic data generalize poorly to real data. The…

Computer Vision and Pattern Recognition · Computer Science 2019-11-15 Carl Doersch , Andrew Zisserman

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Wenhao Li , Mengyuan Liu , Hong Liu , Pichao Wang , Jialun Cai , Nicu Sebe

We propose a novel ConvNet model for predicting 2D human body poses in an image. The model regresses a heatmap representation for each body keypoint, and is able to learn and represent both the part appearances and the context of the part…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Vasileios Belagiannis , Andrew Zisserman

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Zhe Li , Zerong Zheng , Hongwen Zhang , Chaonan Ji , Yebin Liu

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are…

Graphics · Computer Science 2024-06-11 Jose Luis Ponton , Haoran Yun , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

State-of-the-art methods can recover accurate overall 3D human body motion from in-the-wild videos. However, they often fail to capture fine-grained articulations, especially in the feet, which are critical for applications such as gait…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Tom Wehrbein , Bodo Rosenhahn

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

While recent two-stage many-to-one deep learning models have demonstrated great success in 3D human pose estimation, such models are inefficient ways to detect 3D key points in a sequential video relative to one-shot and many-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 David C. Jeong , Hongji Liu , Saunder Salazar , Jessie Jiang , Christopher A. Kitts

Registering human meshes to 3D point clouds is essential for applications such as augmented reality and human-robot interaction but often yields imprecise results due to noise and background clutter in real-world data. We introduce a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Kai Lascheit , Daniel Barath , Marc Pollefeys , Leonidas Guibas , Francis Engelmann
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