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Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

Artificial Intelligence · Computer Science 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

Conformal Prediction (CP) stands out as a robust framework for uncertainty quantification, which is crucial for ensuring the reliability of predictions. However, common CP methods heavily rely on data exchangeability, a condition often…

Artificial General Intelligence falls short when communicating role specific nuances to other systems. This is more pronounced when building autonomous LLM agents capable and designed to communicate with each other for real world problem…

Machine Learning · Computer Science 2024-03-19 Rabimba Karanjai , Weidong Shi

In collaborative tasks, autonomous agents fall short of humans in their capability to quickly adapt to new and unfamiliar teammates. We posit that a limiting factor for zero-shot coordination is the lack of shared task abstractions, a…

Multiagent Systems · Computer Science 2025-05-08 Stéphane Aroca-Ouellette , Miguel Aroca-Ouellette , Katharina von der Wense , Alessandro Roncone

Single-agent reinforcement learning algorithms in a multi-agent environment are inadequate for fostering cooperation. If intelligent agents are to interact and work together to solve complex problems, methods that counter non-cooperative…

Machine Learning · Computer Science 2022-03-09 Ted Fujimoto , Arthur Paul Pedersen

We propose a method, based on empirical game theory, for a robot operating as part of a team to choose its role within the team without explicitly communicating with team members, by leveraging its knowledge about the team structure. To do…

Multiagent Systems · Computer Science 2021-10-01 Fengjun Yang , Negar Mehr , Mac Schwager

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

Generalization is a major challenge for multi-agent reinforcement learning. How well does an agent perform when placed in novel environments and in interactions with new co-players? In this paper, we investigate and quantify the…

Multiagent Systems · Computer Science 2022-10-18 Kevin R. McKee , Joel Z. Leibo , Charlie Beattie , Richard Everett

The main approach to evaluating communication is by assessing how well it facilitates coordination. If two or more individuals can coordinate through communication, it is generally assumed that they understand one another. We investigate…

Artificial Intelligence · Computer Science 2025-09-30 Nikolaos Kondylidis , Anil Yaman , Frank van Harmelen , Erman Acar , Annette ten Teije

Imitation learning enables autonomous agents to learn from human examples, without the need for a reward signal. Still, if the provided dataset does not encapsulate the task correctly, or when the task is too complex to be modeled, such…

Artificial Intelligence · Computer Science 2024-06-10 Federico Malato , Ville Hautamaki

Human behaviors are regularized by a variety of norms or regulations, either to maintain orders or to enhance social welfare. If artificially intelligent (AI) agents make decisions on behalf of human beings, we would hope they can also…

Computer Science and Game Theory · Computer Science 2019-10-28 Fan-Yun Sun , Yen-Yu Chang , Yueh-Hua Wu , Shou-De Lin

Training multiple agents to perform safe and cooperative control in the complex scenarios of autonomous driving has been a challenge. For a small fleet of cars moving together, this paper proposes Lepus, a new approach to training multiple…

Artificial Intelligence · Computer Science 2022-09-07 Ruiyang Yang , Siheng Li , Beihong Jin

Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely limit the agents' ability to coordinate their behaviour. In this paper, we show that common knowledge between agents allows for complex…

This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input. We also explore how Reinforcement Learning (RL) compares to IL for humanness by comparing…

Machine Learning · Computer Science 2024-01-09 Ryan Spick , Timothy Bradley , Ayush Raina , Pierluigi Vito Amadori , Guy Moss

Large language model (LLM) agents increasingly coordinate in multi-agent systems, yet we lack an understanding of where and why cooperation failures may arise. In many real-world coordination problems, from knowledge sharing in…

Multiagent Systems · Computer Science 2026-04-10 Advait Yadav , Sid Black , Oliver Sourbut

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

Software Engineering · Computer Science 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

Though construction robots have drawn attention in research and practice for decades, human-robot collaboration (HRC) remains important to conduct complex construction tasks. Considering its complexity and uniqueness, it is still unclear…

Robotics · Computer Science 2022-03-21 Minghui Wu , Jia-Rui Lin , Xin-Hao Zhang

Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…

Robotics · Computer Science 2016-04-21 Arash Tavakoli , Haig Nalbandian , Nora Ayanian

Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce…

Robotics · Computer Science 2017-07-11 Josh Merel , Yuval Tassa , Dhruva TB , Sriram Srinivasan , Jay Lemmon , Ziyu Wang , Greg Wayne , Nicolas Heess

In 2021 the Johns Hopkins University Applied Physics Laboratory held an internal challenge to develop artificially intelligent (AI) agents that could excel at the collaborative card game Hanabi. Agents were evaluated on their ability to…

Artificial Intelligence · Computer Science 2021-11-19 Nicholas Kantack
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