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Related papers: Multifocal Stereoscopic Projection Mapping

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Projection mapping (PM) is a technique that enhances the appearance of real-world surfaces using projected images, enabling multiple people to view augmentations simultaneously, thereby facilitating communication and collaboration. However,…

Graphics · Computer Science 2024-06-06 Masaki Takeuchi , Hiroki Kusuyama , Daisuke Iwai , Kosuke Sato

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Projection mapping (PM) enables augmented reality (AR) experiences without requiring users to wear head-mounted displays and supports multi-user interaction. It is regarded as a promising technology for a variety of applications in which…

Human-Computer Interaction · Computer Science 2026-03-13 Takahiro Okamoto , Masaki Takeuchi , Masataka Sawayama , Daisuke Iwai

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Human-Computer Interaction · Computer Science 2016-06-21 Paul V. Johnson , Jared A. Q. Parnell , Joowan Kim , Christopher D. Saunter , Gordon D. Love , Martin S. Banks

We present a technique for Stereoscopic Cylindrical Screen (SCS) Projection of a world scene to a 360-degree canvas for viewing with 3D glasses. To optimize the rendering pipeline, we render the scene to four cubemaps, before sampling…

Graphics · Computer Science 2025-04-17 Lim Ngian Xin Terry , Adrian Xuan Wei Lim , Ezra Hill , Lynnette Hui Xian Ng

Here is suggested a solution to the accommodation-vergence mismatch problem in 3D stereoscopic displays. It can be achieved by compensating the mismatched focal length with refractive power of adjustable-focus 3D glasses. The compensation…

Optics · Physics 2012-09-19 Dal-Young Kim

Projection Mapping (PM) is a technology that projects images onto the surfaces of physical objects, allowing multiple users to share an augmented reality experience without special devices. However, its practical use has been constrained by…

Human-Computer Interaction · Computer Science 2026-03-13 Kotaro Fujimura , Hiroki Kusuyama , Masaki Takeuchi , Daisuke Iwai

Understanding 3D scenes semantically and spatially is crucial for the safe navigation of robots and autonomous vehicles, aiding obstacle avoidance and accurate trajectory planning. Camera-based 3D semantic occupancy prediction, which infers…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Junsu Kim , Junhee Lee , Ukcheol Shin , Jean Oh , Kyungdon Joo

Recovering the spatial layout of the cameras and the geometry of the scene from extreme-view images is a longstanding challenge in computer vision. Prevailing 3D reconstruction algorithms often adopt the image matching paradigm and presume…

Computer Vision and Pattern Recognition · Computer Science 2022-06-17 Wei-Chiu Ma , Anqi Joyce Yang , Shenlong Wang , Raquel Urtasun , Antonio Torralba

Recent advances in robot imitation learning have yielded powerful visuomotor policies capable of manipulating a wide variety of objects directly from monocular visual inputs. However, monocular observations inherently lack reliable depth…

Robotics · Computer Science 2026-05-12 Evans Han , Yunfan Jiang , Yingke Wang , Haoyue Xiao , Huang Huang , Jianwen Xie , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

We proposed viewpoint-tolerant shared depth perception without individual tracking by leveraging human cognitive compensation in universally 3D rendered images on a wall-sized display. While traditional 3D perception-enabled display systems…

Human-Computer Interaction · Computer Science 2025-08-29 Dooyoung Kim , Jinseok Hong , Heejeong Ko , Woontack Woo

This paper presents a framework for developing a live vision-correcting display (VCD) to address refractive visual aberrations without the need for traditional vision correction devices like glasses or contact lenses, particularly in…

Image and Video Processing · Electrical Eng. & Systems 2025-01-06 Akhilesh Balaji , Dhruv Ramu

As the development of deep neural networks, 3D object recognition is becoming increasingly popular in computer vision community. Many multi-view based methods are proposed to improve the category recognition accuracy. These approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Qi Xuan , Fuxian Li , Yi Liu , Yun Xiang

PatchMatch Multi-View Stereo (PatchMatch MVS) is one of the popular MVS approaches, owing to its balanced accuracy and efficiency. In this paper, we propose Polarimetric PatchMatch multi-view Stereo (PolarPMS), which is the first method…

Computer Vision and Pattern Recognition · Computer Science 2023-11-15 Jinyu Zhao , Jumpei Oishi , Yusuke Monno , Masatoshi Okutomi

We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via blink suppression. Near-eye HMDs allow users to feel immersed…

Human-Computer Interaction · Computer Science 2024-02-14 Mohammad R. Saeedpour-Parizi , Niall L. Williams , Tim Wong , Phillip Guan , Dinesh Manocha , Ian M. Erkelens

Camera-based 3D semantic scene completion (SSC) offers a cost-effective solution for assessing the geometric occupancy and semantic labels of each voxel in the surrounding 3D scene with image inputs, providing a voxel-level scene perception…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Zhiwen Yang , Yuxin Peng

We introduce a novel camera model for monocular 3D Morphable Model (3DMM) regression methods that effectively captures the perspective distortion effect commonly seen in close-up facial images. Fitting 3D morphable models to video is a key…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Toby Chong , Ryota Nakajima

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Significant strides have been made in enhancing the accuracy of Multi-View Stereo (MVS)-based 3D reconstruction. However, untextured areas with unstable photometric consistency often remain incompletely reconstructed. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Rongxuan Tan , Qing Wang , Xueyan Wang , Chao Yan , Yang Sun , Youyang Feng

Tomographic volumetric 3D printing offers layer free, rapid fabrication of objects with high design freedom, but is limited to relatively small curing volumes because of the optical constraints imposed by an assumed need for telecentricity.…

Optics · Physics 2025-10-10 Hossein Safari , S. Kaveh Hedayati , Aminul Islam , Yi Yang
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