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Creating and labelling datasets of videos for use in training Human Activity Recognition models is an arduous task. In this paper, we approach this by using 3D rendering tools to generate a synthetic dataset of videos, and show that a…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Ollie Matthews , Koki Ryu , Tarun Srivastava

Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity. Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character…

Graphics · Computer Science 2024-10-10 Ruocheng Wang , Pei Xu , Haochen Shi , Elizabeth Schumann , C. Karen Liu

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Chen Guo , Xu Chen , Jie Song , Otmar Hilliges

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection…

Graphics · Computer Science 2025-06-09 Jerrin Bright , Zhibo Wang , Yuhao Chen , Sirisha Rambhatla , John Zelek , David Clausi

We contribute the Habitat Synthetic Scene Dataset, a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Mukul Khanna , Yongsen Mao , Hanxiao Jiang , Sanjay Haresh , Brennan Shacklett , Dhruv Batra , Alexander Clegg , Eric Undersander , Angel X. Chang , Manolis Savva

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

Human anatomy, morphology, and associated diseases can be studied using medical imaging data. However, access to medical imaging data is restricted by governance and privacy concerns, data ownership, and the cost of acquisition, thus…

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara

In this paper, we introduce RoleMotion, a large-scale human motion dataset that encompasses a wealth of role-playing and functional motion data tailored to fit various specific scenes. Existing text datasets are mainly constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junran Peng , Yiheng Huang , Silei Shen , Zeji Wei , Jingwei Yang , Baojie Wang , Yonghao He , Chuanchen Luo , Man Zhang , Xucheng Yin , Wei Sui

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…

One of the biggest challenges in machine learning is data collection. Training data is an important part since it determines how the model will behave. In object classification, capturing a large number of images per object and in different…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 August Baaz , Yonan Yonan , Kevin Hernandez-Diaz , Fernando Alonso-Fernandez , Felix Nilsson

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Jiashun Wang , Huazhe Xu , Jingwei Xu , Sifei Liu , Xiaolong Wang

Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art performance using synthetic training data alone, but for the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhuoran Zhao , Linlin Yang , Pengzhan Sun , Pan Hui , Angela Yao

Deep learning-based methods for video pedestrian detection and tracking require large volumes of training data to achieve good performance. However, data acquisition in crowded public environments raises data privacy concerns -- we are not…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Matteo Fabbri , Guillem Braso , Gianluca Maugeri , Orcun Cetintas , Riccardo Gasparini , Aljosa Osep , Simone Calderara , Laura Leal-Taixe , Rita Cucchiara

With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Qi Wen , Xiang Wen , Hao Jiang , Siqi Yang , Bingfeng Han , Tianlei Hu , Gang Chen , Shuang Li

Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…

Graphics · Computer Science 2025-11-17 Rim Rekik , Stefanie Wuhrer , Ludovic Hoyet , Katja Zibrek , Anne-Hélène Olivier

Simulating human profiles by instilling personas into large language models (LLMs) is rapidly transforming research in agentic behavioral simulation, LLM personalization, and human-AI alignment. However, most existing synthetic personas…

Artificial Intelligence · Computer Science 2025-12-02 Zhen Wang , Yufan Zhou , Zhongyan Luo , Lyumanshan Ye , Adam Wood , Man Yao , Saab Mansour , Luoshang Pan