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We present a physics-based framework to simulate porous, deformable materials and interactive tools with haptic feedback that can reshape it. In order to allow the material to be moulded non-homogeneously, we propose an algorithm to change…

Graphics · Computer Science 2022-02-24 Avirup Mandal , Parag Chaudhuri , Subhasis Chaudhuri

In this work, we address the issue of a virtual representation of objects of cultural heritage for haptic interaction. Our main focus is to provide haptic access to artistic objects of any physical scale to the differently-abled people.…

Multimedia · Computer Science 2020-10-08 Sreeni K. G , Priyadarshini K , Praseedha A. K , Subhasis Chaudhuri

By presenting curved surfaces of various curvatures including edges to the fingertip, it is possible to reproduce the haptic sensation of object shapes that cannot be reproduced by flat surfaces alone, such as spheres and rectangular…

Human-Computer Interaction · Computer Science 2024-11-11 Aoba Sekiguchi , Tao Morisaki , Takaaki Kamigaki , Yasutoshi Makino , Hiroyuki Shinoda

We propose a haptic system for virtual manipulation to provide feedback on the user's forearm instead of the fingertips. In addition to visual rendering of the manipulation with virtual fingertips, we employ a device to deliver normal or…

Human-Computer Interaction · Computer Science 2022-04-13 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

Soft grippers are gaining significant attention in the manipulation of elastic objects, where it is required to handle soft and unstructured objects which are vulnerable to deformations. A crucial problem is to estimate the physical…

Robotics · Computer Science 2020-03-04 Michał Bednarek , Piotr Kicki , Jakub Bednarek , Krzysztof Walas

Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…

Robotics · Computer Science 2023-03-01 Niall L. Williams , Nicholas Rewkowski , Jiasheng Li , Ming C. Lin

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render large-scale surfaces using small-scale proxies. The HapticLever approach does not consume power to render forces, but rather puts a…

Human-Computer Interaction · Computer Science 2022-10-05 Marcus Friedel , Ehud Sharlin , Ryo Suzuki

Incremental Potential Contact (IPC) is a widely used, robust, and accurate method for simulating complex frictional contact behaviors. However, achieving high efficiency remains a major challenge, particularly as material stiffness…

Graphics · Computer Science 2025-05-05 Kemeng Huang , Xinyu Lu , Huancheng Lin , Taku Komura , Minchen Li

Recently, a simple and elegant "dimple" model was introduced by McMeeking et al. (Adv Eng Mat 12(5), 389-397, 2010) to show a mechanism for a bistable adhesive system involving a surface with a shallow depression. The system shows, at least…

Materials Science · Physics 2017-01-17 Michele Ciavarella , Antonio Papangelo

Tactile displays based on friction modulation offer wide-bandwidth forces rendered directly on the fingertip. However, due to a number of touch conditions (e.g., normal force, skin hydration) that result in variations in the friction force…

Human-Computer Interaction · Computer Science 2021-03-31 Roman V. Grigorii , J. Edward Colgate

The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their edges simultaneously. Current approaches overcome this problem…

Graphics · Computer Science 2021-04-23 Christoph Neuhauser , Junpeng Wang , Rüdiger Westermann

Many robotic surgical systems have been developed with micro-sized forceps for tissue manipulation. However, these systems often lack force sensing at the tool side and the manipulation forces are roughly estimated and controlled relying on…

Robotics · Computer Science 2024-01-26 Tangyou Liu , Tinghua Zhang , Jay Katupitiya , Jiaole Wang , Liao Wu

Many lighting methods used in computer graphics such as indirect illumination can have very high computational costs and need to be approximated for real-time applications. These costs can be reduced by means of upsampling techniques which…

Graphics · Computer Science 2019-06-12 Simon Besenthal , Sebastian Maisch , Timo Ropinski

Haptic displays are crucial for facilitating an immersive experience within virtual reality. However, when displaying continuous movements of contact, such as stroking and exploration, pixel-based haptic devices suffer from losing haptic…

Human-Computer Interaction · Computer Science 2024-11-26 Xinyuan Wang , Zhiqiang Meng , Chang Qing Chen

The paradigm of bare-hand interaction has become increasingly prevalent in Augmented Reality (AR) and Virtual Reality (VR) environments, propelled by advancements in hand tracking technology. However, a significant challenge arises in…

Human-Computer Interaction · Computer Science 2025-11-27 Taejun Kim , Youngbo Aram Shim , Youngin Kim , Sunbum Kim , Jaeyeon Lee , Geehyuk Lee

Recent experiments and simulations have demonstrated that particle-covered interfaces can exist in stable non-spherical shapes as a result of the steric jamming of the interfacially trapped particles, which confers the interface with…

Soft Condensed Matter · Physics 2010-11-23 Anand Bala Subramaniam , Manouk Abkarian , L. Mahadevan , Howard A. Stone

Hyperelastic material characterization is crucial for understanding the behavior of soft materials -- such as tissues, rubbers, hydrogels, and polymers -- under quasi-static loading before failure. Traditional methods typically rely on…

Soft Condensed Matter · Physics 2025-07-10 Mohammad Shojaeifard , Mattia Bacca

The finite-element method is a preferred numerical method when electromagnetic fields at high accuracy are to be computed in nano-optics design. Here, we demonstrate a finite-element method using hp-adaptivity on tetrahedral meshes for…

We present a novel end-to-end identity-agnostic face reenactment system, MaskRenderer, that can generate realistic, high fidelity frames in real-time. Although recent face reenactment works have shown promising results, there are still…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Tina Behrouzi , Atefeh Shahroudnejad , Payam Mousavi